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== House Rules == * Character Generation **Standard array (15 14 13 12 10 8 in any order BEFORE racial adjustments) **Fixed hit points (max hit die + Con at first level, rounded up average hit die + Con every other level) **5th level **1000gp, starting gear from your class, no starting magic items. ***Greater Healing Potions 250gp, Spell Scrolls 250gp / spell level **Unrestricted classes and races. **Feats -- when you would normally gain a feat from gaining a level, you may select from (+2 attributes AND a feat) OR (+2 attributes AND proficiency in any combination of 3: skills, saves, or tools). * Resting changes -- short rests unchanged, long rests restore variable amounts of hit points, hit dice, and spells depending on how comfortable the PCs are (night at the inn? full. cave under siege by demons? low) * Reaction changes -- characters who are of "unusual" races or classes (as defined by the group they are interacting with) may suffer reaction penalties. Basically, suspicious townsfolk don't cotton to half-devil warlocks. Or elves, because no one likes elves.
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