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Rising Sun Eternal: Combat and Weapons
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=== Optional Spot Rules for Weapons === Thereβs a staggering variety of personal Melee and Missile Weapons and weaponry. Their usefulness in adventures may be limited, of course, depending on who or what the Protagonists face. The primary game statistics relating to different types of weapons may be found on the Example Weapons Table. The availability of any class of weapon will be dictated by resources available in the locality, local traditions, etc. The many lists of weapon types, damages, etc., created for other d100 or other RPGs can easily be tapped for this setting β there are many options and most are easily rejigged, if not already compatible. What follows are some spot rules for Protagonists who have access to common Japan era weapons.
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