Editing
Rising Sun Eternal: Magic
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Objects with Unnatural Power === As Game Moderator, you may wish to include in your game items with the power to create supernatural effects reminiscent of those wrought through rituals. Using such an item does not require any special training or learning, and no Ritual Activation Test is needed - although the purpose of the object may be to improve the success chances of a Ritual Activation Test. The user of an object with supernatural powers may, however, still need to sacrifice attribute points to fuel the effect (as per the GMβs description of the item) and might suffer SAN loss from the experience.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information