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== Mikhail Volkov, Lucky Bastard == A fatherless soldier of fortune and gentleman of the road who claims his mother was a famous witch of the nomadic Koltja - turning into a reindeer, summoning winds and tying them into knots and all that sort of stuff. He doesn't look at all like his alleged people, which he says is because his father was... well, it varies, but usually a passing noble or knight of some grand foreign realm or other. Mikhail doesn't seem to have taken after either of his parents, although, whether due to his sorcerous heritage or arrangements he's made on his own, he does seem to have the Devil's own luck and no one who knows him will bet against him on the flip of a coin. Mikhail is a pale, sinewy man with a toothy grin and wolfish eyes of brown bordering on amber (not for nothing is he named "Wolfsson" - and not ''only'' because he can be a real son of a bitch, either). He dresses in a mixture of well-worn plain garb and outrageous foreign finery, in the manner of mercenaries everywhere, and keeps his thick black hair long and braided, in the manner of no civilized people in these parts. Lately some vile, baseless accusations concerning an unfortunate tour in Imperial service have made it hard for him to find honest employment and, despite his protestations that it's not desertion when your whole unit has been cut down around you so there's nothing left to desert, the Emperor's forces still offer a small bounty for his capture - alive, to be tried and hanged - that has gradually gone up after the several times he's narrowly eluded their grasp... * Bennies: 5 * Wounds: 0 * Fatigue: 0 '''Attributes''' * Agility d10 * Smarts d6 (+2 for Test of Wills) * Spirit d6 (+2 for Test of Wills) * Strength d6 * Vigor d6 '''Derived Statistics''' * Charisma 0 * Pace 6" * Parry 7 (+2 with sword and shield) * Toughness 5 (+1 in armor) '''Hindrances''' * Curious * Vengeful (minor) * Wanted (minor) '''Edges''' * Elan * Luck * Strong Willed '''Skills''' * Fighting d10 * Intimidation d6+2 * Notice d4 * Persuasion d4 * Riding d4 * Shooting d6 * Streetwise d6 * Taunt d6+2 '''Gear''' * Saber (str+d6, +1 Parry, 1-handed), $200 * Buckler (str+d4, +1 Parry, no action to draw), $25 * Pistol (2d6, 5/10/20, AP 1, 2 actions to reload), 150$ * Arming coat and tough boots (+1 armor on torso, arms and legs), $50 * Fine Kurdish kaftan, $30 * Cool hat, $10 * Blanket, $10 * Candles x 2, $2 * Canteen, $5 * Flint and steel, $3 * Knife, 10$ * $5
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