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Ru's Ex3 system hack
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==Powers== ''5 total to start'' ===Techniques=== '''(Note: this section is adapted from [http://aakin.net/wiki/doku.php?id=qwixalted Qwixalted] by Jarvis of Dog Day Games and others)''' Techniques are built freeform from a number of tags. The cost of the technique is usually the number of tags it has, but the cost of some tags varies. Write down the name of the technique, what it does, and what tags it uses. A given technique can only be used once per round, but a character can use as many techniques to enhance the same action as he or she wishes. Tags: * '''Multiple''': The technique allows a single action to affect a number of extra targets equal to the Trait being rolled. * '''Duration''': The effects of the technique last to the end of the fight. Applies only to the Technique that it is a part of. * '''Action''' (Cost 0 +1 per activation): The technique allows the character to take one reflexive action under a specific circumstance. If combined with Duration this technique may be activated multiple times, including in a single round, but costs an extra 1 per activation. Attacking, hitting, woulding or otherwise adversely affecting a target is specifically excluded as a valid trigger (no multi-attack for you.) * '''Panoply''' (Cost 0): Allows the character to perform actions that would usually require equipment, without it. With one purchase, gain the equivalent of mundane equipment; for two, it's equivalent to an artifact. If the character owns said equipment but doesnโt have it to hand, a technique with this tag may summon/retrieve it instead. * '''Range''': Extends the range of the action by two brackets. * '''Impossible''': Allows you to perform an action that wouldn't normally be possible due to some outside circumstance. Examples include striking immaterial targets, blocking attacks that can't normally be blocked (including Irresistable attacks). Note that the outcome of the effect is still basically mundane. * '''Dolorous''': Against a specific class of target minimum damage from a successful withering attack is raised by 2; decisive attacks ignore hardness. * '''Irresistable''' (Cost 2): A specific class of defence is ineffective against this attack. E.g. Unblockable or undodgeable effects. This is incompatible with Duration. [[Ru%27s_Ex3_system_hack/Example Techniques|Example Techniques]] Different sorts of supernatural may have other tags appropriate to their theme - see the Quixalted rules for ideas. ===Sorcery=== Sorcerous spells are created in the same manner, except they also include at least one of the following tags as well - the first one of which is free. Conceptually, Techniques enhance an action, Sorcery *is* an action. '''You can only cast one spell at a time, and spells cannot be enhanced with Techniques'''. [<span style="color:#FF0000">TODO</span> - something like sorcerous mote gathering?] Affecting unwilling victims with non-damaging effects requires a successful Gambit with the difficulty depending on the severity of the effect. * '''Destruction''': Make a decisive attack. When the spell is created, choose to either make the attack normally using your initiative, or instead with a base damage equal to the Trait being used. In the latter case, you do not reset to base initiative afterwards. * '''Lash''': Make a withering attack. Incompatible with Destruction. * '''Transmutation''': Alter the form of the target (can be the sorceror themself). * '''Control''': Move the target bodily, or cause it to act in a certain way if animate. * '''Creation''': Conjure something from nothing. * '''Environmental''': The spell has lingering effects upon the environment such as setting things on fire or conjuring an obscuring mist. [[Ru%27s_Ex3_system_hack/Example spells|Example spells]]
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