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=Traits= ---- All the little doo-dads that make Savage Worlds characters Savage . . . ==Hindrances== I am muchly a non-fan of keeping up with hindrances when I'm running a game. So, instead of taking hindrances in exchange for bonus points for chargen, I'm just going to give everyone the 4 points they would normally have earned for taking the max number of hindrances in the book. '''Note:''' These points cannot be spent to increase starting funds. Anyone who still wants to RP a few hindrances, by all means, feel free to do so, but this is totally voluntary, and they aren't worth more points. ==Skills== The following skills may not be taken or have special circumstances. Special circumstance skills are bolded. :Driving: Do Not Take :Electronics: Do Not Take :Faith: Do Not Take :Focus: Do Not Take :Hacking: Do Not Take :'''Languages:''' Languages is a special case. There is only one language 'active' in the setting, but since there is a chance to come across the Elven and Dwarven languages (most likely in written form) or *Fae (spoken only), I'll leave it open as an option, just understand it will likely be a rarely encountered option. ::Note: Kindred characters start play knowing the Fae tongue for free. :'''Occult:''' This skill will come into play mostly in reference to the subject of Cryptozoology. Aside from that it will virtually never be an appropriate roll. :Piloting: Do Not Take :Psionics: Do Not Take :'''Riding:''' This skill encompasses familiarity with animal powered vehicles as well as riding on an animal's back. Note: I will not call for a Riding check unless something sufficiently stressful might put the outcome in question. :Science: Do Not Take :Spellcasting: Do Not Take :Weird Science: Do Not Take ==Edges== The following edges may not be taken or have special circumstances. Special circumstance edges will be bolded. <u>'''BACKGROUND EDGES'''</u> :Arcane Background: Do Not Take :Fame/Famous: Do Not Take :'''Linguist:''' Should probably only be taken in lieu of Languages skill, not both together. :Rich/Filthy Rich: Do Not Take <u>'''COMBAT EDGES'''</u> :Double Tap: Do Not Take :Giant Killer: Do Not Take :'''Martial Artist/Martial Warrior:''' Does not stack with Wildling ''Way of the Hand'' :Rapid Fire/Improved Rapid Fire: Do Not Take :Rock and Roll: Do Not Take :Two Gun Kid: Do Not Take <u>'''LEADERSHIP EDGES'''</u> :All Leadership Edges are available if you otherwise meet their requirements. <u>'''POWER EDGES'''</u> :No Power Edges are available for this game. <u>'''PROFESSIONAL EDGES'''</u> :Ace: Do Not Take <u>'''SOCIAL EDGES'''</u> :All Social Edges are available if you otherwise meet their requirements. <u>'''WEIRD EDGES'''</u> :All Weird Edges are available if you otherwise meet their requirements. <u>'''LEGENDARY EDGES'''</u> :Will discuss Legendary Edges if/when we ever reach that rank. ==Powers== Powers are not available for this game. ==Gear== Keep it to post-medieval/pre-renaissance level stuff. Glass, ground lenses, good steel, silk . . . they're all things. Black powder, clay grenades, guns of any kind . . . yeah, not so much. Mounts don't need to be a thing at chargen. None of you are wealthy or high caste characters. Chain/Scale mail is about the hardiest stuff you can get armor-wise.
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