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===New and Modified Hindrances and Edges=== <font size=1>[https://wiki.rpg.net/index.php/SWADE.SF.Bughunters Back to the Top]</font size></br> BACKGROUND EDGES</br> '''Jump Acclimation''' [Novice, Clone]: the Isler Drive causes several problems for living tissue: terrible nausea, extreme disorientation, and sometimes insanity or even death. These effects often last long after the individual leaves the Isler field. Synners are conditioned through gene-threapy and training to be acclimated against these affect. They greatly extend the time before any possible side effects occuring, add +4 to all resistances checks as well as a -4 from rolls on Isker Field Sickness chart (see '''''Isler Field Sickness''''' below).</br> COMBAT</br> ''''Short Bursts!'''' [Novice, Shooting d8+]: You are better control when firing a weapon with the 3-Round Burst option. When using this option with firearms that list it increase the bonus to ''Shooting'' and Damage to +2 (see SWADE pg. 67 and firearms below).</br> PROFESSIONAL EDGES</br> '''Atmospheric Acclimation''' [Novice]: Travelers who have spent substantial time in Thin or Dense Atmosphere (see Atmsphere SFC pg. 26) can learn breathing techniques to negate its ill effects. This Edge may be taken twice, once for each kind of atmosphere. Doing so allows the character to operate normally in that environment—he doesn’t have to make Vigor rolls.</br> '''Gravitic Acclimation''' [Novice, Agility d6+]: The spacer knows how to operate in different gravities. He ignores the typical –2 penalty for operating in a gravity other than his own (see Gravity on SFC pg. 27).</br>
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