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== Weapons and Equipment == Characters start with $50 silver dollars (equivalent of 500 dollars in Savage World). One Silver dollar is equal to 10 Black pennies (or Copper) and 10 Silver dollars equals one Gold Gallon Dollar. See SWA for normal hand-to-hand and ranged weapons. Armor can also be found there but almost no one in the Spellslinger setting wears any (except maybe leather). Weapons that have a ‘folk’ part of their title are generally only available or used by these folk. If a Dwarf wants to use an Orcish Handcannon, they should come up with a good reason and back story. <u>'''FIREARM'''</u> :'''Derringer''': This is a light, 2-shot pistol that is loaded through the break-swing 2-shot chamber. Also called a Lady’s or Dandy’s Pistol. It has the Holdout quality granted a +2 to Stealth to hide on self. :Range: 8/16/32, Damage: 2d4, AP: 1, ROF: 1 or 2, Shots: 2, STR Min: d4, Wt.: 1, Cost: 100 ($10) :'''Revolver''': A standard, six-shooter revolver seen throughout the Territories. :Range: 12/24/48, Damage: 2d6+1, AP: 1, ROF: 1, Shots: 6, STR Min: d4, Wt.: 4, Cost: 200 ($20) :'''Army Revolver''': A heavier version of the revolver, this six-shooter packs more punch. :Range: 12/24/48, Damage: 2d8, AP: 2, ROF: 1, Shots: 6, STR Min: d8, Wt.: 5, Cost: 250 ($25) :'''Gnome Crack Pistol''': This odd contraction looks something like a mini a six-barrel Gatling gun, with a hand crack on the side and a tumbler 20-shot magazine attacked to the other side. :Range: 10/20/40, Damage: 2d6, AP: 1, ROF: 3, Shots: 20, STR Min: d4, Wt.: 5, Cost: 750 ($75) :'''Orcish Hand Cannon''': This very heavy two barrel ‘break-loading’ pistols that can also double as a Light Hand Weapon (club Str+d4). Orcs occasionally add blades or dagger like bayoneted like attachments to them (-1 to shooting unless you have a Str of d12+). :Range: 12/24/48, Damage: 2d10, AP: 2, ROF: 1, Shots: 2, STR Min: d10, Wt.: 6, Cost: 400 ($40) :'''Double Barrel Shotgun''': standard shotgun of the Territories. :Range: 8/16/32, Damage: 1-3d6, AP: 0, ROF: 1 or 2, Shots: 2, STR Min: d6, Wt.: 8, Cost: 150 ($15), Notes: 2-handed, See Shotguns on page 105 for details. :'''Sawed-Off Double Barrel Shotgun''': Sawed-off shotguns for close in shooting. :Range: 4/8/16, Damage: 1-3d6, AP: 0, ROF: 1 or 2, Shots: 2, STR Min: d6, Wt.: 6, Cost: 150 ($15), Notes: 2-handed, See Shotguns on page 105 for details. :'''Dwarf Shattergun''': This is a well manufactured level action shotgun. :Range: 10/20/40, Damage: 1-3d6, AP: 0, ROF: 1, Shots: 7, STR Min: d6, Wt.: 9, Cost: 350 ($35), Notes: 2-handed, See Shotguns on page 105 for details. :'''Spencer''': a light, level-action rifle common for hunting and ‘home’ defense. :Range: 20/40/80, Damage: 2d6+1, AP: 1, ROF: 1, Shots: 10, STR Min: d4, Wt.: 8, Cost: 250 ($25), Notes: 2-handed :'''Winchester''': a medium level-action rifle with fair range and good ammunition capacity. The ammo is feed through a feeder on the side, one round at a time. :Range: 24/48/96, Damage: 2d8, AP: 1, ROF: 1, Shots: 15, STR Min: d4, Wt.: 10, Cost: 300 ($30), Notes: 2-handed :'''Sharps''': a heavy, one-shot “slanting-breech” military and hunting rifle. :Range: 24/48/96, Damage: 2d10, AP: 2, ROF: 1, Shots: 1, STR Min: d8, Wt.: 11, Cost: 400 ($40), Notes: Snapfire, 2-handed :'''Buffalo Gun''': the heaviest rifle made, it is a one-shot “slanting-breech” loader is meant for use against large animals like buffalo and the occasional dinosaur from beyond the Ghost Mountains. :Range: 24/48/96, Damage: 2d12, AP: 2, ROF: 1, Shots: 1, STR Min: d8, Wt.: 14, Cost: 550 ($55), Notes: Snapfire, 2-handed :'''Elf Long Rifle''': These finely crafted lever-action rifles have some the greatest ranged firearms of any modern weapon made. The elves do not sell them, they are only gifts or stolen (but if you want to start with one you still have to pay for it). :Range: 40/80/160, Damage: 2d8, AP: 2, ROF: 1, Shots: 15, STR Min: d4, Wt.: 9, Cost: 750 ($75), Notes: 2-handed :'''Gatling Gun''': This heavy mounted gun has six rotating barrels that are turned with a hand crank, like a heavier version of a Gnomish Crack Gun. Minimum ROF is 3. :Range: 20/40/80, Damage: 2d8, AP: 1, ROF: 3, Shots: 100, STR Min: N/A (or d12), Wt.: 85, Cost: 2,500 ($250), Notes: Snapfire. '''AMMO''' (SWAE pg. 68) Derringer, Revolves and Gnomish Crack Pistols count as Small bullets, Army Revolvers, Spencers, Winchester, Elf Long Rifles and Gatling Guns count as Medium bullets, Orchish Hand Cannons, Sharps and Buffalo Rifles cost 40 ($4) and weigh 4lbs for 50 rounds. All shotguns use the Shotgun slugs and shot costs. For reloading any firearm but the Gnome Hand Crank Pistol and Gatling Gun (which use primitive metal clips to hold ammo) if the character does not move (Pace 0) can reload ½ their Agility die as a free move. Can move up to their Pace as an Action to also reload this amount. If they run they must make an Agility -2 check or drop as 1d6 + a number of rounds equal to they failed their check by. <u>'''EXPLOSIVE'''</u> :'''Dynamite''' (each stick cost $5 and weighs ½lbs. Range 4/8/16, Damage 2d6 in one square. Two sticks does 3d6 damage in a SBT. Four sticks deals 4d6 damage in a MBT. 8 sticks deals 5d6 in a LBT and counts as a Heavy Weapon. The thrown range is only 3/6/12. Every 4 more sticks adds +1d6 damage but generally cannot be thrown). :'''Nitro''' (8oz bottle, Range 4/8/16, Damage 3d6 in a LBT. Cost $5 and ½lb) <u>'''EXTRA GEAR'''</u> :'''Revolver Hostler & Belt''' (holds one revolver and 18 revolver rounds on the belt in open loops), Cost 25 ($2.50), Wt. 3lbs :'''Ammo Bandoleer'''r (holds 30 rounds, worn across the chest), Cost 25 ($2.50), Wt. 2lbs :'''Rifle Sling''' (good for carrying a rifle long term over one’s shoulder), Cost 5 ($0.50), Wt. ½lb. :'''Extra Clip for Gnome's Hand Crank Pistol''' (empty, takes reload time as listed above to load an empty clip), Cost 10 ($0.50), Wt. ¼lb. :'''Extra Clip for Gatling Gun''' (empty, takes reload time as listed above to load an empty clip), Cost 25 ($2.50), Wt. ½lb. :'''Saddle Boots and Spurs''' (worn by most cowboys, adds +1 to Riding skill), Cost 30 ($3), Wt. 4lbs :'''Walking Boots''' (soft footwear worn mostly by mountain men and back-to-earthers, adds +1 Vigor to resist Fatigue while travelling by foot), Cost 25 ($2.50), Wt. 3lbs :'''Derby Hat''' (eastern fancy hat for gentlemen), Cost 40 ($4), Wt. ½lbs. :'''Sombrero''' (very wide brimmed hat), Cost 20 ($2), Wt. ½lbs. :'''Stetson''' (a big hat), Cost 25 ($2.50), Wt. ½lbs. :'''Duster''' (leather longcoat, adds +1 to Vigor to resist environment conditions), Cost 50 ($5), Wt. 4lbs. :'''Camera & Stand''' (box camera, the subject must remain still for at least a minute), Cost 200 ($20), Wt. 10lbs. Camera picture plates cost 20 ($2) each and weigh 1lb each. :'''Cigarettes, pack of 10''' (tobacco smokes), Cost 5 ($0.50), Wt. ¼lb. :'''Cigars, box of 10''' (heavier, long lasting cigars), Cost 25 ($2.50), Wt. ¼lb. :'''Matches, box of 100''' (box of matches), Cost 10 ($1), Wt. ¼lb. :'''Flask, Tin''' (holds only a quart, fairly damage resistance and concealable), Cost 15 ($1.50), Wt. ¼lbs :'''Cards, playing''' (standard playing card deck), Cost 5 ($0.50), Wt. ¼lb :'''Dice, gaming''' (set of 3 playing dice), Cost 5 ($0.50), Wt. ¼lb :'''Guitar''' (wooden and string playing popular playing instrument), Cost 50 ($5), Wt. 5lbs :'''Harmonica''' (metal mouth wind pipe instrument), Cost 25 ($2.50), Wt. ¼lb :'''Flute''' (wooden or metal wind pipe musical instrument), Cost 250 ($2.50), Wt. ¼lb :'''Bagpipes''' (loud and obnoxious playing instrument), Cost 50 ($5), Wt. 8lbs :'''Piano''' (semi-portable musical stand), Cost 250 ($25), Wt. 100lbs :'''Phonograph''' (old fashion record player), Cost 250 ($25), Wt. 5lbs. Records cost $25+ each. :'''Spectacles''' (to correct minor version of Bad Eyesight), Cost 50 ($5), Wt. nil :'''Watch''' (windup time keeper), Cost 30 ($3), Wt. ¼lb :'''Watch, gold''' (fancy and expensive windup time keeper), Cost 150 ($15), Wt. ½lb :'''Doctor's Bag''' (Healing reroll, 5 uses, may be refilled for 80/$8. Can be combine with a Medikit from SWAE pg. 67 for the +100/$10, +4lbs wt. and refills +25/$2.50), Cost 100 ($10), Wt. 6. <u>'''Transportation Cost'''</u> :'''Stage Coach''' (60/$6 per 100 miles, generally make on average 75 miles day) :'''Train Ticket''' (20/$2 per 100 miles, generally make on average 250 miles a day)
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