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===Variation: Weapons=== If you are interested in stressing the different, tactical capabilities of different weapons in the ever-popular fight scenes , then you could use weapons types as tactics. A simple scheme for melee weapons might be thus: <i>Weapon Type</i> <i>Effect rating</i> *Small weapon (dagger, club) 1 *Medium weapon (shortsword, hand axe, mace) 2 *Large weapon (longsword, battleaxe, spear) 3 *Huge weapon (lance, polearm, great axe, greatsword) 4 This can be extrapolated to contests other than physical fights. For example, a calligrapher might try to create a striking image. If he chooses a blunt-tipped brush, that has an Effect rating of 3: he will likely succeed or fail spectacularly. One might also consider a method of argumentation or mountain-climbing strategy to be weapons, rather than tactics. You could then use the default system for everything except physical combat, for which you would then use this variation.
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