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Savage Shadowrun AE Conversion
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== CONTACTS == [[File:SavageWorld.Cab Driver.jpg | 250px | left]] In the Shadowrun world, who you know can be just as important as what you know or how good you are. Without knowledge you could walk right into a trap or a situation you are not ready for. Characters gain the basic Contacts either three low-level friendly contacts or three indifferent middle-level contacts. Indifferent contacts are not especially loyal to you and assume they are going to be paid for the information they provide or can be talked into volunteering information they would not normally provide with a bribe. Friendly contacts might grant the information for a discount or free and might even volunteer information that you might need but not know you need. Low level contacts might not know anything very important but would have some and its willing to share it. Middle level know more but mostly focused in their area. Using Contacts requires a Networking check (SWAE pg. 133) and each check takes at least 1d6 hours. For a basic +1 bonus 'Money Talks' bonus costs 1d4 x 50Β₯. For a +2 bonus instead cost d6 x 200Β₯. Some examples of low-end Contacts in Shadowrun includeβ¦ :'''Activist''' β knowledge of what they are passionate about. Tend to be helpful if you have the same goals. :'''Bartender''' β good for local information and happening around the area. Also might spot you cheap drinks. :'''Cab Driver''' - he knows the city well and might known a lot of out of way places/ :'''Chiphead''' or '''Dealer''' β those who use BTL and those who deal in them tend to know whatβs happening in their local area. :'''Ganger''' - local thug and/or protector. Knows whats going on locally. :'''Mercenary''' β gun for hire and maybe information of arms. :'''Mobster, low-end''' β Muscles and petty sellers, knowledge about their own crime family and activity. :'''Native''' β someone from the local tribal lands. :'''Other Shadowrunners''' - you know another runner who might be willing to give you aid and/or information. :'''Policlub Member''' β a low-end member of a local policlub might have good knowledge of what the club is focusing on or whatβs important to their higher ups and local chapters. :'''Rocker''' β a member of some flash-in-the-pan musical or Smuggler β knowledge about smuggler routes and illegal activities. :'''Street Doc''' β knowledge about medicine. Also good at patching runners up. :'''Street Cop''' β good for criminal information and local street knowledge. Maybe help a fellow out. :'''Talismonger''' β knows about magic and also is a seller of hard to find magical goods. :'''Wageslave''' β good for personal corporate knowledge and often easy to befriend. Some examples of Mid-level Contacts :'''Arms Dealer''' β knowledge about all weapons and military hardware and sells weapons. Tends to have a lot of connections and provide for a wide range of clients. :'''Corporate Manager''' - a moderate level megacorp offical or mid-manager in a smaller corp in change of a project or two depending on the size of the corp. Probably has some good dig on her own corp and her main rivals. :'''Fixer''' β good for getting jobs but also connecting people who need things with through the provide things (be they goods & services, intell, etc). :'''Government Agent''' - a low to mid government agent like with the federal or local government, maybe a FBI field agent or metroplex auditor, etc. Good intel in their field and maybe knows whats going on around them. :'''Mid level Syndincate Boss''' - a low end crimal boss for the Mob or Traid or Yakuza, etc. In charge of a division within the overall crimal organization like Enforcers, Extorsionist, etc. :'''Smuggler''' - smuggles a wide range of goods into and out of the area, prociding both duty free and illegal goods for those willing to pay for it.
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