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===Attack Abilities=== '''Shooting''' is used to perform a powerful long range normal attack against one character. Shooting could represent guns, bows, throwing spears or powers that damage an enemy from a distance. Make a shooting roll against the target's agility. If the attack is successful, it causes 2 damage. If the attack is automatically successful it causes 5 damage instead of 3 damage. When an injured character uses this attack he delays himself until the end of his next turn. '''Blasting''' is used to attack multiple opponents simultaneously. Blasting could represent explosive or spraying attacks like grenades, a submachine gun or breathing fire. The blasting attack is a long range normal attack which targets up to three separate enemies. A character cannot target a single target more than once with the same blasting attack. Make a blasting roll against the agility of each target. Each target successfully attacked receives 1 damage. When an injured character uses this attack he delays himself until the end of his next turn. '''Knockout''' is used to perform an extremely devastating close range normal attack against a single target. Knockout could represent a powerful bludgeoning weapon, deadly assassination techniques, fast-acting venom or a very large character simply crushing his enemies. If the attacker is healthy, the attack causes 4 damage. If the attacker is injured, it causes 2 damage. When a character does a knockout attack he delays himself until the end of his next turn. Knockout ability level can also be added to basic attack rolls if no other abilities have been added to them. '''Fighting''' ability level can be used to make basic attack rolls. If the attacker is healthy he can do two basic attacks as a single action, using his fighting ability level for both rolls. Fighting could represent prowess with swords, other close range weapons, natural weapons or powerful striking martial arts. '''Wrestling''' ability level can be added to make basic attack and hold rolls. Holds using wrestling ability cause 1 damage when the attacker is healthy and not delayed. Wrestling holds could represent chokes, locks and throws or a mixture of grappling and striking techniques. Normally delayed characters cannot perform actions, but when a character with wrestling ability is healthy and delayed, he can use wrestling to hold a character who has successfully held him since his last turn. This hold while delayed causes no damage.
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