Editing
Scum: Other Stuff
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==PvP actions== The most common PvP use of '''Nutter''' is to stab another player with your knife (and yes, it should go without saying that all ''Scum'' carry knives). Of course, as detailed in the [[Scum: Hurting People|Hurting People]] section, this isn't something you can do easily - you need to psyche yourself up first, not be distracted, then have the guts to stick the blade in. However, the above rules only relate to ''"serious"'' violence, that is when a Scum is trying to hospitalise his opponent with his knife. More ''"casual"'' violence is far less of a big deal psychologically, and indeed is part of Scum everyday life. Examples might include: * Mugging a mate. ''(fast action: successful test means you get to take some of their stuff - for example, steal 1 point of Drugs.)'' * Beating someone up. ''(standard action: successful test means the victim is taken out of action for the next hour.)'' * Wrestling the girl into the understair cupboard, to lock her up there. ''(standard action: successful test means the victim is locked in there till she can break out, or someone lets her out.)'' Players (as opposed to player characters) should be evry aware that PvP casual violence is likely to cause a degree of offence. Don't be surprised if the girl you locked in the cupboard decides she wants to murder you in revenge, and don't be surprised if the other players don't stop her! GMs should also be aware how dark and gritty they want their games to get, and what their player's comfort zones are. The rules as written could easily be used to allow player characters to perpetrate sexual assaults on other player characters, but stories of this sort are probably a little darker than most are comfortable with. '''The GM, and any player, always has the right to say that they don't feel comfortable with the way the game is going, and it is the GM's job to fix this.''' <br><br><br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information