Editing
Shadowkillers - New Spells
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Bestow Curse, Greater === '''Necromancy'''<br> '''Level:''' Cha 8, Leg 7<br> '''Components:''' V, S<br> '''Casting Time:''' 1 standard action<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' Permanent<br> '''Saving Throw:''' Will Negates<br> '''Spell Resistance:''' Yes<br> ''Channeling your power into binding words, you thrust your hand at your foe and proclaim a terrible curse.'' The spellcaster places a curse on the creature touched, choosing one of the three following effects. ::* One ability score is reduced to 1, or two ability scores take –6 penalties (to a minimum score of 1). ::* –8 penalty on attack rolls, saving throws, ability checks, and skill checks. ::* Each turn, the subject has a 25% chance to act normally; otherwise, it takes no action. : '''Some examples of alternate Greater Bestow Curse are:''' ::* The target loses a class ability such as spellcasting, sneak attack damage, or barbarian rage. If this class ability is a prerequisite for other abilities or feats, the target loses the use of those feats as well ::* The target gains a susceptibility to a one energy type (such as fire or electricity) or to weapons made of a specified rare or unusual material (such as adamantine or silver) of the caster’s choice. The target takes an additional +50% extra damage from this source. This effect does not stack with any other weaknesses the target might already possess. ::* The target’s alignment gradually moves toward another of the caster’s choice. For example, a lawful good paladin might be cursed to become chaotic evil, losing access to all of his paladin spells and abilities. There is no immediate effect, but the target must make a Will save each day thereafter or his alignment shifts one step toward the chosen alignment. ::* The target takes damage equal to the damage he deals to others. Only damage dealt with weapons is affected, not ability damage or spell effects. ::* One of the target’s attack options is lost (such as a dragon’s breath weapon or a medusa’s petrifying gaze attack). ::* The target can no longer sleep soundly, perhaps wracked by nightmares or guilt over past evil deeds (caster’s choice). He wakes fatigued each morning and cannot perform tasks that require him to be well-rested, such as a wizard preparing spells. ::* The target’s most powerful or cherished possession (DM’s discretion) is drawn by fate to fall into the hands of a hated enemy or rival. ::* The target is completely unable to use any three skills of the caster’s choosing. Knowledge skills must be chosen separately. ::* Everyone the target sees appears to be undead, their flesh rotting from their bones and their voices reduced to hollow rasps. ::* All critical threats made against the target automatically confirm without requiring the attacker to reroll. ::* A noisy spirit haunts the target. Aside from unnerving those around the target, the spirit prevents him from using the Hide or Move Silently abilities, becoming invisible, disguising himself, or otherwise altering his appearance. A manifestation of the curse, the spirit is not actually undead and cannot be turned, rebuked, or destroyed. ::* All new creatures and NPCs the target encounters treat him with an initial attitude of hostile. Allies and current acquaintances do not change their attitudes toward the target. A greater curse cannot be dispelled, nor can it be removed with break enchantment or limited wish. A miracle or wish spell removes a greater curse, as does remove curse cast by a spellcaster of at least 17th level.<br> '''Source''': ''Spell Compendium'', pg. 27 (altered level from sorc/wiz to cha), and alternate curses from ''Dragon'' 348.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information