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Shadowwalkers: Cortex Prime by Night
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=Game, Gameworld, and Characters= ==Mods and Traits== *<u>[[Shadowwalkers:_Mods|'''Mods and Default Settings''' we will be using this game]]</u> *<u>[[Shadowwalkers:_Prime_Sets|'''Prime Trait Sets''' we will be using this game]]</u> *<u>[[Shadowwalkers:_Secondary_Sets|'''Secondary Trait Sets''' we will be using this game]]</u> [[Shadowwalkers:_Cortex_Prime_by_Night#Character_Files.2FMeta_Currencies | < < < Back to the Top]] ==Premise== You are a Shadowwalker, a mortal who has been touched by the supernatural. Touched and changed. There aren't many like you, and each shadowwalker is different from the next in deep and fundamental ways. That said, some things remain true of all shadowwalkers. You are no longer a mere mortal, no longer frail and small. No longer insignificant. The Echo of eldritch realms courses through your veins, giving you the ability to stand, however briefly, against the pressing tide. [[Shadowwalkers:_Cortex_Prime_by_Night#Character_Files.2FMeta_Currencies | < < < Back to the Top]] ==Theme== Thematically, Shadowwalkers is an urban fantasy game, more street level in scope than epic or world reaching, featuring characters primed and even driven to make a difference, at least at the local level. One on one, the monsters, supernatural and mortal alike, are more powerful, better equipped, and better supported than the player characters, but together our heroes are a force to be reckoned with. ---- '''Moral Ambiguity:''' This concept is often baked into urban fantasy, and this game is no different, but the expectation is that the PCs are models of legitimate heroes. Whether those heroes embrace their nature, are reluctant to embrace their nature, or even in the dark position of antiheroes, trying but failing to deny their nature, is up to the individual players. But the overall scope of the stories told should be of souls striving to help those unable to help themselves. ---- [[Shadowwalkers:_Cortex_Prime_by_Night#Character_Files.2FMeta_Currencies | < < < Back to the Top]] ==The Supernatural and the Common Man== As a general rule, mortal minds are extremely resilient and extremely willing to rewrite sensory input if they can to fit the viewpoints and beliefs they are comfortable wiith. Some, either through repeated exposure, high willpower, or because the supernatural drags them over to its side, come to believe that the world is not the safe slice of mundanity they grew up thinking they understood. Most supernatural groups have some stricture in place to maintain the facade that is the status quo. [[Shadowwalkers:_Cortex_Prime_by_Night#Character_Files.2FMeta_Currencies | < < < Back to the Top]] ==Setting== Our story is set in and around '''''New Trinadad''''', a fictional midwestern city in North America. Folk in the United States believe the city to be in Canada and vise versa, which goes a long way in allowing the magical city to remain self governing independent of its host countries. In actuality, the city and its environs rest on a nexus between Faerie and the Neverwhen and so tend to move over time so that at any given moment in the mortal realm it might actually be in either the United States or Canada or straddling the border of both countries . . . or physically be in neither of them. *<u>[[Shadowwalkers:_New_Trinidad_Map_and_Locations|Map / Locations]]</u> *<u>[[Shadowwalkers:_Factions|Factions]]</u> *<u>[[Shadowwalkers:_Leylines|Leylines]]</u> [[Shadowwalkers:_Cortex_Prime_by_Night#Character_Files.2FMeta_Currencies | < < < Back to the Top]] [[File:Masks.png|700px]]
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