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===Undines=== +2 to Dexterity or Charisma '''Aquatic''': Undines gain a +5 bonus to any background check involving swimming, and can breathe underwater. '''Racial Power''': Flowing Tide Once per battle, you can use a standard action to make a basic attack or attack power at any point during your move action. A number of enemies equal to the escalation die, selected by you, can't intercept or make opportunity attacks against you during this combined attack-move. ''Champion Feat'': One target you attack during the ''flowing tide'' movement must roll a normal save or be dazed. Undines are the aquatic lineage of aetherborn, said to have fallen to the Continent during a great rainstorm brought on by the Wyrm. Their skin ranges between the many shades of water, from the sea green of the coast to the murky brown of a swamp. Their eyes are clear and brightly colored, and their hair is generally wavy or curly, and a similar shade to their skin. Perhaps the most otherworldly aspect of the undines is their finned ears and webbed hands and feet. Undine generally possess the lithe build of one who spends much time in the water. Beyond that, their physical characteristics vary depending on the body of water they were born closest to, and they can exhibit diverse traits such as: -Rows of pointed shark teeth -Voices layered with the faint noise of a babbling brook or the waves of the ocean -Seaweed or coral outcroppings where hair would grow -Blood mixed with saltwater -A second set of translucent eyelids that shuts horizontally -Swirling, wave-like markings that gently flow across their bodies Undines are the most variable of the aetherborn. Aside from their shared physical characteristics, the only common factor shared by undines is their innate ability to swim. Undines are divided into a plethora of sub-types too numerous to codify, generally reflecting the characteristics of one body of water and its natural flora and fauna. Undines of the Diamond Sea, for example, are stately and collected natural diplomats, while the Undines of the glacial north are nomadic and superstitious. Like petrites, undines can be found both interspersed among greater civilization or in smaller settlements comprised almost entirely of undines.
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