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===Good Domain=== Cast good spells at +1 caster level # Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. # Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10). # Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. # Holy Smite: Damages and blinds evil creatures. # Dispel Evil: +4 bonus against attacks by evil creatures. # Blade Barrier: Wall of blades deals 1d6/level damage. # Holy Word F: Kills, paralyzes, slows, or deafens nongood subjects. # Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells. # Summon Monster IX*: Calls extraplanar creature to fight for you.
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