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==Attainments== ===1st: The Mandate of Heaven=== ''Prerequisites: Gnosis 3, Death 2 (primary), Spirit 1, Occult 2''<br> The Medium asserts an authority granted to her by the gods of her faith: she gains a bonus to all Death Arcanum spells -- whether improvised or rote -- equal to either her dots in the Spirit Arcanum or half her Gnosis rounded down, whichever is less. She may see, hear, and speak with ghosts: this effect has an indefinite duration, and may be activated or deactivated with a moment's concentration.<br> ''Optional Arcanum: Spirit 2''<br> She may see, hear, and speak with spirits, and in fact perceives them in the same way she perceives ghosts. ===2nd: Feast for Hungry Ghosts=== ''Prerequisites: Gnosis 5, Death 3''<br> Blood is the life, and the dead hunger for it. When he spills blood, the Medium can ritually consecrate it to the dead. This works as per the spell "Devouring the Slain", with two modifications: the mage may choose to convert damage to Essence instead of Mana, and it can explicitly be used on animals -- if they are prepared correctly beforehand. Using it on an animal changes the casting time from 'instant' to 'extended': this extra duration is used to perform a ritual that secures the animal's metaphysical consent. When using it on an animal, the mage can only harvest a total amount of energy from that animal equal to either that animal's Size or the mage's dots in Death, whichever is lesser. The mage may absorb the released energy, or offer it to an attendant ghost as Essence: the energy may not be consumed without the mage's consent. If the mage allows a ghost access to this energy, it must consent to perform a service for him in exchange, as per the "Control Ghost" spell, with successes equal to the points of Essence consumed. If the mage has Death 4, this service's Duration may benefit from advanced prolongation. This attainment may only be used a number of times a day equal to the willworker's dots in Gnosis.<br> ''Optional Arcanum: Spirit 3''<br> By filtering the the release of life-energies through his own magic, the mage can render the Essence produced by this attainment 'neutral' and palatable to all kinds of spirits. He may offer the Essence to a spirit on the same terms as to a ghost. ===3rd: Ancestors' Bequest=== ''Prerequisites: Gnosis 7, Death 4''<br> Some ghosts are too devoted to certain concerns to pass on in peace, and they petition Mediums of notable power to use this attainment on their behalf. Mediums are often loath to do so -- they have all been taught the importance of helping ghosts pass on, not encourage them to hang around haunting the living -- but are aware that a ghost whose business remains unfinished may turn vengeful, and see this as a way of helping people connect to their ancestors. This allows them to use a version of the "Create Fetish" spell, using a ghost instead of a spirit as its energising influence, with some differences. The ghost loses its current Fetters and instead is attached to a new one (the fetish) by the mage, which it then inhabits. It may use its Numina on behalf of the item's wielders. The Medium, when using this attainment, is capable of (and often obliged by her training to) specify a condition that, when fulfilled, free the ghost from its Fetter: this extends the duration of the effect (as the Fate 2 ability). Most Mediums will consult the ghost on what this condition should be. Perhaps a protective father will ask to be allowed to watch over his daughter "until she has come of age" or "until she gets married"; a hard-working businessman whose company has been losing money may wish to bring prosperity to his firm "until it recovers"; a vengeful ghost of a murder victim may wish to inhabit a weapon "until he has been avenged". A Medium may even bind an unwilling ghost with the condition "until the ghost has purged its negative emotions". <br> ''Optional Arcanum: Spirit 4''<br> Tutelary spirits and guardian demigods may also be bound, with the same kinds of conditions. Their agendas are frequently wildly different from that of ghosts.<br> ''Optional Arcanum: Life 4''<br> As a more extreme step, the mage may bind the ghost or spirit to a living Pattern. This does not give the targeted ghost or spirit access to the Possession Numen if it doesn't already have it. The condition of this binding may be extended to "until the subject dies" if both subject and ghost/spirit are amenable, in which case the subject must buy the Spirit or Ghost Familiar merit.
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