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Soul of Science Erin Watson
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== BESM character sheet == Body: 3 (Erin's a teenager, and not an atheltic one in the least.) Mind: 11 (Her intelligence, though, is top-notch.) Soul: 8 (She may be quiet, and seem demure at times, but her willpower is quite high, as long as she believes that what she's doing makes sense.) Alternate Form +12 (108 points) (A transformation sequence lets her go into her "Soul of Reason" identity, allowing her to use her Dynamic Power over space. She can use her magical items outside this form, however.) Dynamic Power (Space) +3 (Under Alternate Form) (Her main power, really. She gets creative with it β creating a pocket dimension, teleporting across vast distances, deflecting attacks, attacking in a multitude of ways...Some of these are ideas she's come up with but hasn't had a chance to use yet.) Feature (Eidetic Memory) +1 (1 point) (Natural ability.) Mind Shield +3 (6 points) (Some protection she created, remembering the crystal's attempt to take her over. Is always on.) Pocket Dimension +4 (16 points) (Where Castle Nexus is located. Uses her Dynamic Control over space to get there.) Item: The Genesis Pen (6 points) (An electronic pen she built and programmed to work together with her magic: When she holds it and wants to create something, the pen recognizes the type of matter she's thinking of, and channels her magic into the appropriate type of molecules.) Power Flux β Minor Creation (inanimate objects) +2 (Durable; Used with the Genesis Pen) (She can't create highly complex objects...But she can create the bricks with which to build them. Simple mechanisms are doable.) Item: The Omni-Visor (32 points) (Some techy-looking glasses/visor she made. It improves her perception, including her perception of combat. She wears it whenever she feels she can get away with it β it can't really pass for regular glasses, but it's not weird enough that it's a stigma to wear in public.) Sixth Sense (Illusions, Magic) +2 (Function of the Omni-Visor) (The visor lets her perceive more than her eyes alone can see.) Attack Combat Mastery +3 (Function of the Omni-Visor) (The visor is programmed to predict trajectories and guide her attacks toward her foes' predicted location.) Defense Combat Mastery +3 (Function of the Omni-Visor) (The visor is programmed to detect incoming attacks and transmit the warning directly to her mind, improving her ability to avoid them.) Skills: Architecture +1 (1 point) (A recent development β she read up on it while building Castle Nexus.) Computers +2 (4 points) (She may not be the next Linus Torvalds, but she can use a computer, and has a basic grasp of programming.) Electronics +2 (2 points) (She's dabbled a bit in her parents' basement.) Mechanics +1 (2 points) (See above, though to a lesser degree.) Occult +3 (9 points; general knowledge gained from experimentation) Physical Sciences +2 (2 point) (Her understanding of science is far from professional, but it's pretty good for a teenager.) -4 Less Capable (Charisma) (4 points) (Despite her strong will, she's not particularly good in society. She's not unpleasant, but she's never had many friends, either.) -4 Less Capable (Luck) (4 points) (Her luck is generally neither patricularly good or bad.) Skeleton in the Closet (Magical Girl; 1 points) (Given that there are apparently some genuine Evil Forces out there, she figures it's best if her true identity remains a secret.) Attack Combat Value: +10 Defense Combat Value: +10 Health Points: 55 Energy Points: 95 Back to [[For The Spirit Of Creation]]
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