Editing
StarWarsKOTOR PBP game
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Hyperspace Travel Notes for the Old Republic Era === During this time period of the Old Republic most hyperspace travel is conduced along trade routes that have numbers hyperspace bouys that help assist starship to travel through hypersoace. The more dangerous way is using advanced Navcomputers (for the time) to help establish routes. These routes don't last long as astrological bodies more and hyperspace anomalies form and fade. This is why the hyperspace bouys are so important and need constant upgrades for safe travel. Starfighters of this era do not posses hyperspace engines but still include a combat-mech droid to assist the pilot during combat, etc. Astromech droids of the time and advanced Navcomputers can hold one to two navigation plots for non-hyperspace point between two points along a nonbouy route but there is still a danger to travel on them. These system can also help plot normal routes via the bouy systems.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information