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Supernatural Law: New Orleans/Fantasma
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==Talents== '''Fine Looks''' - Free Whether you're conventionally beautiful or just striking, one thing's for sure: you are easy on the eyes. You get -2 TN on all social Skill rolls where the other party can see you. '''Astral Sight''' By making a standard Observation Skill Test, you can notice spirits, astral projections, and other things that would normally be invisible. '''Natural Immunity''' You are so used to handling the grossest things the world has to offer that you never have to make a Saving Throw vs poison or disease. This applies to supernatural poisons and diseases as well as perfectly mundane ones. '''Shady Contacts''' You know a few people that like easy payouts and don't ask too many questions. CHR times per game session, you can call up a contact to offer professional advice or to get you in the door somewhere you wouldn't normally be allowed to go. The GM may limit how you can use this power. Ex: a coroner might get you access to a specific body in the morgue, but they're probably not going to charge at a demon, armed only with a scalpel, for you. '''Supernatural Servant''' Sometime during your career, you acquired (or assembled) a Ghost or Flesh Golem servant to do your bidding (see their respective entries in the Adversaries section for stats). Your supernatural servant obeys your every order, but it may choose to follow your orders too literally if it gets upset with you.
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