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==Criticals== If you rolled a Critical on your to-hit (and successfully hit) you do your normal damage and follow the below rules. If you selected Assault you only test for the Critical effect, and do not do the normal damage. <b>Critical Effects</b> You must make a test in order to determine if your Critical was able to defeat their Resist value. Make another test, but use the Weapon's Effect value as your Skill rating. You may not invoke Totems or Aspects on this test. <table class="wikitable" width=720px> <tr><th width=120px>Critical Type</th><th>Effect</th></tr> <tr><td>'''B''' - Bash</td><td>The foe is knocked down and cannot select an action the next time the foe would do so. Each bonus showing on the Effect test reduces the foe's Initiative by 1 (Initiative can go no lower than 0)</td></tr> <tr><td>'''P''' - Pierce</td><td>Mark one spot on the foe's Damage Track. For each bonus showing on the Effect, mark another spot.</td></tr> <tr><td>'''S''' - Slash</td><td>Do standard damage equal to twice the weapon's Damage rating. For each bonus showing on the Effect test, do one additional point of damage.</td></tr> </table> ===Injury Track=== The Injury Track for a hero has six circles. The first five usually have a number associated with them... if you have a bubble filled in here, you can't select the corresponding number on the skill dice (the Paragon die always counts, no matter what). If you fill in the bubble marked 'U' then you're unconscious and could easily die. Enemies might have more or less than six circles. In every case, the last bubble is marked 'U'. A bubble marked 'N' means no effect for marking that bubble on the damage track.
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