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== BURDENS== A burden represents long-term harm to a PC, either physical or mental. They can only be received by breaking. The nature of the burden depends, narratively, on what happened that made the PC break. It could be a lasting injury, persistent stress, or even harmful emotions that need to get sorted out. Whatever it is, the player writes it down under one of the three burden clocks on their bond sheet. The bond sheet has spaces for three burdens: two minor burdens and one major burden. Minor burdens have 4 and 6 segments, the major burden has 10. When gaining a new burden, the player can pick any of these. When a PC makes a skill check, their player can invoke a relevant burden to gain +1 DIFFICULTY on the roll. For example, a player whose character has a “broken leg” burden can invoke it when they are attempting a difficult climb. Players who do this at least once during a session gain +1 XP at the end.
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