Editing
The Gang's All Here: The Emotion Knight
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
= Page Two = == Your Sacred Emotion == Your powers are driven by you feeling an emotion. Look at the Emotion Wheel on the third page. Select the word that best fits your emotion (from the main coloured spokes only). It can be the one most related to your persona, or the one you think is most interesting to explore. Talk to your GM if you want to know more about what “interesting” may mean. Now you’ve picked, fill in the other blanks on the third sheet. All three of these words are aspects of your Sacred Emotion. If you are unsure what emotion to pick, “Rage” is a simple one to play. ==The Arcane Weapon== All the Emotion Knight’s special abilities are channeled via their arcane weapon. All arcane weapons, whatever their form, are sentient and can communicate with its owner (both audibly or with short range telepathy) and share a bond with its owner. It is also able to sense strong sources of its emotion in its vicinity. Your weapon is... (choose one of the following, delete the rest): *Your idea: A halberd named Rakshasa decorated with a tiger's head at the back of the blade. Your weapon’s main attribute is... (choose one): *Brutal (Special: if this removes a Health from your opponent, remove two Health instead.) Your weapon’s personality is... (choose one, delete the rest): *Aggressive ==The Emotional Scale== Look at the Emotional Scale on the third page. Place your D8 at zero. Depending how intensely your character is feeling this emotion, the D8 will move up or down the scale. The further up the scale it is, the more intensely a character feels this, and the more likely it will be nearly impossible to do something unconnected to this emotion. To stress: the emotion is generated from events in the fiction. For example, if you are a Terror Knight surprised by a monster, you are likely to be scared, which means your D8 will move up the scale. ==Emotionally Engaged== When your D8 is above zero on the Emotional Scale, you gain Advantage on any attack the weapon makes. Your Lesser Ability is also activated. Your Lesser Ability is... (choose one, delete the rest): *Defensive Bonus (+1 Defence.) *Ranged Attack (You can attack with your magical weapon at a range equivalent to a Bow.) *Riposte (Any opponent whose attack fails to hit you gives you a free attack back at them.) If you activate your Greater Ability your D8 moves one step down the emotional scale. Your Greater Ability is (choose one, delete the rest): *Decapitation Strike (This attack bypasses Guard. This attack can only target one individual.) *Combat Frenzy (Apply the results of this attack to all enemies within arm’s reach.) *Duel (Choose one opponent. They cannot attack anyone else until you choose.) Feel free to describe how these abilities manifest. ==Creative Violence== If a player has two or more of an emotion they can expend it all to achieve an incredible feat. They pick up the D8 and hold it towards the centre of the table. Describe what you’re trying to do. You can defeat anything which fits one of the nouns on your current level, or below. (So for example, if you are level 3 you can defeat an army.) You are encouraged to interpret “defeat” poetically. This ability is about '''creative''' violence. Then roll the D8. If you roll your emotion level or beneath, you suffer that number of wounds in achieving your goal. Replace the dice at the zero point on the scale. ==Emotion Draining== Emotion Knights can siphon their Sacred Emotion from a target character. If the character resists, this requires a Charisma roll with a target’s Wisdom as a difficulty level. If the character does not resist, the difficulty is zero. For a success, and each success above it, a level of emotion is transferred from the target to the Knight. NB: if a player is not experiencing that emotion, an Emotion Knight cannot siphon it. A critical failure means the target can never feel emotion towards that source ever again. (For example, a peasant is petrified of a dragon. A Fear Knight tries to drain the peasant’s fear, but critically fails. The Peasant will never be scared of dragons again.) However, the Knight gets all the emotion the target feels.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information