Editing
The Gang's All Here: The Fool
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The Fool's Six== When no one's looking, draw a symbol on one side of your D6. (Write the number you're replacing beside one of the symbols.) At any time, if you want to wipe it off and draw a different symbol, or on a different number, I guess I can't stop you. (Just do it '''before''' you roll. Don't push it.) This symbol counts as a six, no matter what the actual number beneath it. It can either activate any relevant Special, or activate the corresponding ability below: X: Disarm a foe O: Knock a Foe Over (Makes Them Lose All Guard) V: Inspire all allies to get advantage next round These actions make it appear that the Fool has simply been lucky, or that the opponent has been unlucky. Anyone watching the fight will not assume the Fool is any good at all.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information