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==== Points of Interest ==== * Daerum: The nations capitol as of the year 600. Daerum is located next to the grasslands and deserts southwest of the Khim Mountains, containing the largest magic college in the known world-the Daerum Wizards College. * Ael'Dea: Founded town after Daerum was the capitol in 603. Primarily elven and human based, but there are also large populations of dwarves and gnomes present. Serves as a safe haven between the coastal cities and the capital. * Thal: Location of the previous capitol and homeplace of the Thal Council (sometimes referred to as The Thal). Serves as a "utility city" between inland services and sea ports. * Huion: Per resident, Huion holds the highest crime rate and also holds the second highest population in Ethir (with the capital surpassing it). Huion is primarily known for its excellent artisan guilds and dark criminal undergrounds. * Valea: Beginning segment of the adventure, Valea is a small sea port on the western shores of Ethir. Those who visit this town do so for family and friends or for the Salty Dog Inn. * Grayhedge: An industrialized city, Grayhedge was carved by ancient dwarves and humans working side by side. Presently, Grayhedge is home to many poor and shady services and citizens. * Westernhaven: A small elven village west of Grayhedge, Westernhaven is known for its Festival of the Proud, where performers and participants gather from all over the four powers. * Kelvarland: A small village of druidic elves. Not much is known of them, but few have been allowed to study along with them, gleaning as much knowledge as they deem necessary. * Saltvale: Located southeast of the Danarus Pass, Saltvale is a small village of dwarves and humans, mining the salt from the heart of the Khim mountains and selling them to local traders and merchants. * Danarus Pass: The "pit of the mountain range" allows for travelers to easily travel over the mountain to the small villages of Ethir. Also is claimed to be a commonplace for the Gray Company * Shunarai Woods: A forest with perpetual darkness. It is said that many who attempt to travel through the darkness will never see the light again. * Khim Mountains: A mountain range in the center of the capital, forming a 3-armed star. Those who wish to travel over must be willing to suffer the negative degress of cold. * Tsar Outpost: An elven outpost outside of Thal. Only those who bear the mark of the Thal council can enter the premises of the mansion made fortress.
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