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Trinity:Luck Ability
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==Luck Force Effects and Items== '''HARE'S LUCK''' '''Transmutation''' '''Level:''' Brd 2, Sor/Wiz 2 '''Components:''' V, S, DF '''Casting Time:''' 1 standard action '''Range:''' Touch '''Target:''' Creature touched '''Duration:''' 1 min/level '''Saving Throw:''' Will negates (harmless) '''Spell Resistance:''' Yes The affected creature gains the luck of a hare. The spell grants the subject a +4 enhancement bonus to Luck. '''HARE'S LUCK, MASS''' '''Transmutation''' '''Level:''' Brd 6, Sor/Wiz 6 '''Range:''' Close (25 ft + 5 ft/2 levels) '''Targets:''' One creature/level, no two of which can be more than 30 ft apart ''Hare's Luck, Mass'' works like ''Hare's Luck'', except it affects multiple creatures. ====Vest of Luck==== This light and fashionable vest has fine mystic symbols engraved throughout. While worn it grants the wearer with an enhancement bonus of +2, +4, or +6 to their Luck score. Moderate Transmutation: CL 8th; Craft Wondrous Item, Hareβs Luck; Price 4,000 gp (+2), 16,000 gp. (+4), 36,000 gp (+6); Weight 1 lb ====Manual of Legendary Luck==== This thick tome contains epic stories of daring and luck, but entwined within the words is a powerful magical effect. Anyone that spends a total of 48 hours over a minimum of six day gains an inherent bonus of +1 up to +5 to their Luck score. Once read the magic disappears from the pages and it becomes an ordinary book. Strong Evocation (if Miracle is used); CL 17; Craft Wondrous Item, Wish or Miracle; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3), 110,000 (+4), 137,000 (+5); Cost 1,250 gp + 5,1000 xp (+1), 2,500 gp + 10,200 xp (+2), 2,500 gp + 15,300 xp (+3), 5,000 gp + 20,400 xp (+4), 6,250 gp + 25,500 xp (+5); Weight 5 lb
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