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==Session Five - September 12, 2011== This week I was slightly more prepared than the previous one. Instead of forgetting my notes, I left my books at home. While inconvenient for the players, that doesn't bother me at all. As long as I have a couple interested people, I can run a game. This week's session featured Chewie, Dylan, Kyle, and Tess. Tess elected to reprise the role of Peta while Chewie continued with his dragon and Kyle rapidly whipped up a dragon of his own. I have played with Kyle off and on for more than a year at this point. He has some tendency to over complicate things, leading to slow decision-making and bogging down the rest of the group in what should be a simple situation. Given its wide range of magical and psychic powers, I am not certain that a dragon is a good choice for him. However, the other class he expressed interest in was Techno Wizard, an effectively open ended crafting class, so dragon is clearly the preferable option. After escaping from the necromancer's fortress, the dragons made their way back to Sceaduwe and were reunited with their comrades. The elves were excited by the opportunity to finally lay siege to their enemy's base and in the morning everyone was transported back to the cliff into which it was carved. The majority of the session was spent actually getting into the fortress. The elves searched the area for a concealed entrance while the player characters attempted to access the base through the same hangar doors that they had escaped from. With this objective in mind, they went at it from three different directions simultaneously. Teamwork is not their strong suit. Kyle's dragon was the first to enter, doing so via teleportation. Upon entry he failed his check versus horror factor against the undead sentries who had been posted in the room. Perhaps confused as to what he should do next, and no doubt eager to try out one of his character's cool powers, he dissolved his dragon into a snowstorm and exited the room through the narrow cracks under the hangar door. Tess had Peta climbing the cliff face to reach the hangar door, a process that would take approximately five actions. JW, the grackletooth played by Dylan, was initially riding up to the hangar door on her back. Half way up there, it occurred to him that he could ride up on the back of Chewie's dragon much more quickly. Chewie, after some deliberation on what would be the best way to go about it, elected to have his dragon fly to the hangar door. However, with no means to open it from the outside, he ultimately decided to teleport in. JW was already on the dragon's back by this point though, and some interesting aerial leaping to transfer him back to the cyborg was necessary before the dragon could actually do so. Once he was finally off, the dragon teleported inside and managed to succeed in his check versus horror factor when confronted by the zombie guards. Recalling his escape, the day before, he easily opened the hangar door and admitted his companions. The remainder of the session focused on subduing the two zombie guards and investigating the hangar. The pits held around a dozen living occupants, there was a craft of some kind parked beside the pits, and there were two doors leading deeper into the complex. Both dragons had taken humanoid forms and a klaxon was alerting the base's defenders that intruders had breached their security. Below, with Peta's help, the elves had discovered the hidden ground-level entrance to the fortress and Wisfæst Dökkálfar used his powers to force it open. We appear to be moving towards a climax in the story. For a couple sessions, it seemed like the group wasn't really going anywhere and I was concerned that the story would get stale.
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