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WFRP: A Private War
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===Beeckerhoven=== (pop. 408; main industry: timber, trade) Beeckerhoven is a small town, whose walls have only been partially maintained and could clearly not withstand a modern siege with batteries of cannon. Unusually, arrivals don’t have to pay a toll to enter the walls – perhaps a measure to encourage trade. ====Landmarks==== '''The Walls:''' only the three gatehouses (north, south and west) are in good repair and in some areas, especially the Warehouse District, people have built right up onto the walls, despite city ordinances not to. '''Hauptstrasse:''' the "Main Street" from south to north, bisecting the town. Both the Wolf Runner and Four Seasons’ inns face onto it. '''Marktplatz:''' abutting Hauptrasse on the west, "Market Square" is the town’s main square, containing a small covered market, a Town Hall (with council offices), the Watch and the temple of Ulric. '''Salzstrasse:''' "Salt Street" runs from the Marktplatz to the west, ultimately towards Salzenmund. The Merchants’ Guild faces onto the street and the Physicians’ Guild is just off it, to the south. '''Temple District:''' mainly called this because the Temple of Ulric is on the south-west side of the Marktplatz, this is the most affluent area of Beeckerhoven to the west of Hauptstrasse and south of Salzstrasse. This is where the Physicians' and Merchants' Guilds are located, as well as the town's only shrine to Sigmar. '''Physicians' Guild:''' this is not much more than a small, but well-appointed guesthouse. The expensively wood-panneled entrance hall is clearly meant to impress locals and reassure visitors from Salzenmund and Middenheim that they aren't stuck in the back of beyond. A liveried clerk sits behind a reception desk on which a notice asks for donations to the Dr Thurn Memorial Fund. Past the desk, through an open door, can be glimpsed a lounge with upholstered armchairs, ashtrays for pipeweed smokers and a small bar. '''The Warehouse District:''' taking up most of the north of the town, also home to the imperial garrison, the municipal stables and, in the more residential, working-class part, the temple of Shallya with its orphanage-cum-workhouse. The name of the area is a bit of a misnomer: although there certainly are warehouses here, especially to store timber, there are also working-class residences and workshops. Some streets are clearly built to be wide enough for a wagon, with occasional squares to allow two to pass or one to turn round. Smaller alleys lead between the houses and warehouses off the main streets and open out into small courtyards with a well or just end suddenly at the city wall. The people here are practical, no-nonsense Nordlanders, with a taste for drink and boisterous celebrations. '''Amboss Platz:''' "Anvil Square" is the biggest in the Warehouse District, but diverges from the functionality of the area only by having a statue in the middle of the square. It's dominated by the gaol and associated watch house on one side, and the Minter's, a squat, two-storey building with a tiled roof, on the other. '''Temple of Shallya:''' this temple is very different from the marble-faced and frescoed building in Middenheim. It's small, with its simplicity coming from poverty and cheapness rather than elegance, and the orphanage next door is brutally utilitarian, with bars on the windows. Shallya's doors are never locked but the austere interior is lit by only a single candle set up on a tall candlestick in front of the temple's rather ill-shaped statue to the goddess. The temple is spotlessly clean, so that the cold flagstones gleam. '''Imperial Garrison:''' the regiment is an Ersatztruppe - a reserve unit comprised of the men too infirm, lazy, traumatised or prematurely old to be of battlefield use but who can still undertake basic garrison duties in a backwater town like Beeckerhoven. The commander is a decent man, but boredom and a lack of real responsibility have driven him to drink.
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