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==Skills== '''Blades (1d8)''' - 3 Deadlier than a fist and quieter than a gun, you've learned how to use knives, machetes, axes, swords, and a variety of other edged weapons without cutting yourself. '''Botany (2d8)''' - 4 You're more than just a capable gardener. You know which plants are safe to eat, which can be used to heal, and which can be used to kill. You can make non-magical tinctures and poisons and you can forage for ingredients to use with Alchemy or Chemistry. '''Chemistry (1d6)''' - 2 You've devoted some time to the study of non-magical compounds, their properties, and behaviors. With a proper laboratory, you can create pharmaceutical drugs. With a bathtub and some household supplies, you can create everything from bombs to poisons to stimulants. You can also study someone else's creations, analyzing them on a scientific level. '''Magic Lore - Demon Hunting (2d8)''' - 4 Pick a type of magic. You have studied that specific type of magic and have a good sense of both its applications and of how to invoke it. Having a particular Magic Lore is not the same as being able to cast that kind of magic, and you must still be able to select its Spells through your Archetype. You cannot have a higher rank in a Spell than you have in its corresponding Magic Lore. Having 3d10 in Shadow, for example, does not also give you 3d10 in Warlock. You may take this Skill multiple times, selecting a different type of magic each time. '''Navigation (1d8)''' - 3 You have a good sense of direction and, more importantly, you know when to stop and get your bearings. You can find your way through crumbling tenement buildings, moss-covered swamps, or even parts of faerie without getting utterly lost. '''Observation (2d8)''' - 4 You can tell when something is off, your senses are sharp, you know when someoneis hiding something from you, and you can read the twitch of a person's fingers right before they go for their gun. This Skill covers every sense, including taste, although you're hopefully not going to spend a lot of time tasting crime scenes for clues. '''Occultism (2d8)''' - 4 Some mages might be content with just Magic Lore, but you've spent your time studying the broader realm of the supernatural. You know useful facts about creatures, Ley Lines, and haunted locations, and you have a better sense of the motives behind certain cults. '''Poison (1d8)''' - 3 You know the basics of handgun use and ownership. You can find the safety, perform routine weapon maintenance, and discharge the gun into the face of an oncoming demon as needed. This Skill also covers submachine guns. '''Stealth (2d8)''' - 4 You've learned that the best way to avoid a fight is simply not to attract any notice in the first place. You can fade into the shadows, escape detection, and walk softly without breaking your stride. '''Magic Lore Petty Magic (2d8)''' - 4
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