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== '''Chargen House Rules''' == Everyone starts with MAX HP by Class. '''MU'''s start with Read Magic, Read Languages, and Detect Magic and 1 1st lvl spell of their choice, plus 1 per +1 from INT bonus randomly chosen spells. All other spell have to be found in game. They can use a ''Quarterstaff'': Cost: 2gp WT: 30 Dam: 1d4. MU's also have (at-will) Cantrips. '''MU Cantrips''' ''Ghost Sound'' With a wink, you create an illusory sound that emanates from somewhere close by. ''Light'' With a wave of your hand, you cause a bright light to appear on the tip of your staff, upon some other object, or in a nearby space. Duration 5 mins. ''Mage Hand'' You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish. Max 20lbs. ''Prestidigitation'' You perform an amusing magical trick, such as creating a dancing wisp of light, freshening a wilting flower, making a coin invisible, or warming a cold drink. '''Thieves''' can add up all their %skill and rearrange as they wish. '''Clerics''' can Bind Wounds for 1d4 HP (once per injury) and start with 1 Bless scroll. Plus the gods are on their side. '''Fighters''' start with an unquestionably loyal man-at-arms ''Sidekick'': AC:7 HD:1; HP: 8; AT: 1; Dam: 1d6; Morale: 10; Gear: Leather Armour, Spear, Backpac, 7 days rations. Every time a fighter kills a foe he gets a free attack. He also gets attacks x lvl against foes with 1HD (or lower). Fighters can also specialise.
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