Editing
WtHQM:Monsters
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Known Species== The known species of monsters (at least in North America) all correspond to late 20th Century Hollywood monster stereotypes. As yet, no one has proposed a credible theory why. ===Body Snatchers=== Something of a misnomer, since no "pods" are involved. Body snatchers are physically distinguishable from humans only by close inspection of the area under the tongue, which hosts a retractile stinger used to infect and transform victims. Alone, they are no stronger, faster or smarter than the humans they were before transformation. Despite that, body snatchers are among the most-feared monsters, because of their ability to infiltrate and take over entire communities (such as [[WtHQM:Terre Haute|Terre Haute, Indiana]]). ===Vampires=== So-called because they flee direct sunlight and almost always sleep through the daylight hours, and because their upper and lower canine teeth are sharper and more prominent than humans', vampires are most often found in major urban areas. Alone, they are quick, strong and tough, but not superhumanly so. Vampires suffer from complete aphasia: some have been known to speak in incomprehensible "word salad," but they do not seem to understand or produce human language, be it spoken or written. ===Werewolves=== The most physically dangerous of the commonly-known monster types, werewolves are functionally human (and non-contagious) for most of the lunar cycle. On full moon nights, however, they transform into "wolf-man" form: hairy, bipedal, with a digitigrade stance, clawed fingers and toes, and a vicious bite. Alone, a werewolf is considerably tougher, faster and stronger than any normal human. They are generally at least as interested in killing as in spreading their infection. When inactive, werewolves are not part of the monster hive mind, but are still apparently driven or compelled to prepare for their active phase, and will cooperate to that end. Inactive werewolves give off a "feral vibe" that psychic sensitives can detect at close range; they also suffer from a slight degree of aphasia, though nowhere near as complete as vampires'. ===Yeti=== No yeti have been confirmed to exist in North America, but they are common in the Himalayas, particularly Tibet (where they have displaced the entire human population). Rumors of sasquatch in the Pacific Northwest have so far proven false. ===Bugs=== These extremely rare monsters come in a bewildering variety of forms; all are arthropods of approximately human stature (3β7 feet long). They never appear in groups, though they are sometimes accompanied by other monster species. Bugs are much faster, tougher and stronger than normal humans, and many possess unusual biological weapons such as poisonous gas emission or electrical discharge. Infection by a bite or sting from a bug results in the victim turning into one of the humanoid monster species, not another bug. When killed, bugs deliquesce or sublimate within 15 minutes, leaving no useful macroscopic or microscopic remains, which has made researching their biology extremely difficult. Furthermore, they apparently possess some innate means of suicide which they employ when captured.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information