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LeviathanTempest:ChapterFive
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==== Missionaries ==== A religious Leviathan will accumulate memories of lore, doctrinaire and theology. In the Rift the beliefs that give these meaning take life as the nautiloid missionaries. Their long tentacles are soft and nurturing, their shells carved with meaningless glyphs and their eyes bloody stumps so they can see no heresy (this does lead to some debate on how they navigate, some say they're guided by faith. Less romantic Leviathans assume they depend on their sense of smell). The Missionaries are normally found lovingly caring to the memories that spawned them, but when their numbers are sufficient raiding parties depart to seek out memories compatible with their doctrine, they will lovingly tend to these memories with their long caress and corrupt it to their cause. In time it too will spawn Missionaries of it's own. In areas full of the right kind of memory whole routs of Missionaries engage in ceaseless silent jihads, warring with each other for the right to convert memories to the one true faith. Experienced Rift divers can usually recognize when a memory has been converted and most consider such specimens worthless. Some destroy them on sight to prevent the corruption from spreading. Power 2, Finesse 4, Resistance 4<br> Size 4<br> Health 8<br> Willpower 6<br> Speed 6<br> Imitative 6<br> Defence 4<br> Armour 2 Compulsion: Missionaries must spread the true faith, either by protecting converted memories or seeking new memories for the flock. Weapons: Tentacles (2)b, requires a grapple to do damage. Roll 4 dice. Beak (-1)l, requires a grapple. Roll 1 die. Converting a memory is an extended Finesse roll, it requires a grapple and Size + Resistance successes. Multiple Missionaries can convert as a teamwork action.
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