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LeviathanTempest:ChapterFour
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====Rouse the Faithful (O) ==== While a Leviathan can always expect their cultists to worship or fight loyally, sometimes this isn't enough. Perhaps the cult is full of green members who don't have the faith necessary to carry out some of the darker rituals, or perhaps they simply don't have practical experience at kidnapping or murder. Regardless of the shortcomings of your cult, they can be overcome with sufficient faith. This ritual acts to increase the fanaticism of your cult temporarily, binding them in collective guilt and loyalty so they will fight all that much harder in your name. Sacrifice: An enemy or failed cultist is publicly beaten, flogged or otherwise "made an example off". Effigy: The Leviathan slowly destroys a representation of an enemy while whipping the cult into righteous anger. Auspicious Portents: Flood Tide and Venus Ominous Portents: Ebb Tide and Saturn Sample acts: The Leviathan hosts mock combat to get the adrenaline flowing. The Leviathan leads the cult in a series of prayers to the Progenitors lasting a full day. The Leviathan preaches the inherent inferiority of unbelievers. The Leviathan leads their cult in a complex ceremony said to grant divine favor to the cultists. Roll: Sheol+Zeal+Occult Suggested Modifiers: The Leviathan has the Hunter’s Terrible Beauty Channel (+2), The cult completed their last task with an exceptional success (+2) The Leviathan is greatly liked by their cult (+1), The Leviathan is greatly feared by their cult (+1), The cult failed in their last task (-1), The cult exceptionally failed their last task (-2), The cult lost a dot in either numbers or a temporary dot in zeal as a result of a failure in their last task (-2), The cult lost both a dot in numbers and a temporary dot in Zeal as the result of a failure in their last task (-3). Dramatic Failure: The cultists are left either demoralized or complacent after your preaching. The next task you order them to undertake is made at a -3 penalty; if you order them to worship you next, you receive Ichor equal to your cult's Zeal-3. Failure: You efforts may invigorate the cultists temporarily, but you fail to truly increase the depth of their fanaticism. Success: Your supernatural hold over the minds of your cultists is increased. For the next task you order your cult to undertake, you gain additional dice equal to the number of successes scored in this ritual. If you do not undertake another task within the next week, the effects of this ritual are lost. For as long as the Cult possesses this bonus they gain a mild Derangement to represent fanatical zeal, Narcissism and Vocalization are common, feelings of guilt may cause Suspicion as the cultist feels everyone knows what happened at the last meeting. Exceptional Success: No additional benefits beyond gaining an even greater bonus to the next task you attempt.
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