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=='''Misc'''== ==='''Mithril hair ring''' (68 +10)=== [[File:Birdiehairring.jpg|150 px]] Always worn by Birdie. *4 Invulnerable Armor, 5 Transfer *2 Double Speed, 5 Transfer *4 Immense Vitality, 5 Transfer *2 Danger Sense, 5 Transfer *4 Regeneration, 10 Transfer *4 Ability-Heal Animal- Regeneration. 10 Transfer *1 Call to Hand. *10 Attuned. If taken it burns the thief till Birdie returns it to her hair. The thief will be scared anyplace they touched it till healed using the Jewel of Judgment, **68 ===='''Ring's spike'''(10)==== *1 Vitality. *4 engine speed- Flies in an attack pattern stabbing repeatedly if Birdie is attacked in earnest. *4 Deadly Damage. *1 Ability: Return to ring. Call to hand **10 The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern. Originally a gift to Dame Margot. He considered the artifact a simple masterpiece, as Margot was. Margot eventually re-gifted it when she took Birdie into her service. Birdie had no idea how powerful it is. It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring. She wears it constantly, even while sleeping. Its only off her when she bathes. She has said it is the most wonderful thing she owns. Rightly so. When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable. ====Screamer. 4==== Usually a marble. *1 vitality *1 Ability: When activated it waits 10 minutes then makes a screeching, unpleasant sound around 100 decibels for 20 hours unless turned off by its owner. *1 ability: if crushed it will make a clear piercing sound 1 octave above middle C at 140 decibels for 2 hours. This should break most glass. *1 ability: Call to hand/return. When first purchased the owner must coat it in their own blood. **4 ====Duster. 3==== This is a thin blank book with about 30 pages. When placed in a book shelf it will shake off all dust, webs, insects, and small animal from a unit 10'x12'x3' *1 Vitality. *2 Ability: remove dust, webs, insects & small animals like mice from 10'x12'x3 bookshelf. **3 ====Follow Light 5==== Usually a cloth scrap 2"x2". *1 vitality *2 mobility. *2 ability: if anyone not attuned to the cloth enters proximity of 20' it floats behind them, making a bright colorful strobe light and a screeching noise at 100 decibels. It will follow them for 10 hours. It actively avoids capture. **5 ====Fink==== *1 Vitality: *1 Ability: A 2"2" cloth. Can be hidden in a book. If people in the room talk the cloth records. ====Snapper==== [[File:Snapper.jpg|150px]] *2 Vitality *2 Amber Stamina *4 Mobility-Engine Speed *4 Deadly Damage *1 Speak-Loudly recites books of poetry during attacks. *2 Rapid Heal *1 alt form: Dino, Flat roundel 4" across, 1/4" thick*
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