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LEGACY MAD CITY
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=Quarterless Nightmares= Quarterless Nightmares have no Quarter that they can call home, shifting restlessly between Quarters as either nomads or refugees. The Quarterless are mostly low Pain rating Nightmares, but many have Specials that more than make up for the lack. ==The Copy Cat - Pain 3 (+ Special)== Unintentionally created by one of the Awake, the Copy Cat is able to paint reality into being, although an inferior version of reality to be sure. She bears on her person an insanely long string of freshwater pearls that used to be nightmares, any one of which may be crushed to summon a random nightmare to her location. ==The Suicide Queen - Pain 6 (8 in the presence of the Drifting Green)== It is rumored that in her darkest hour, the Suicide Queen gave her life to her troops, an army of goblins, ordering them to devour her and take her power unto themselves. With every bite she faded from the world, and with every bite, so did they. Until a balance was struck. It was not what the Suicide Queen intended, but it is what happened. She is a ghostly half being now, translucent and terrible. And her army of goblins? They now drift along the ground, a roiling green mist capable of considerable destruction. ===The Drifting Green - Pain 3 (5 in the presence of the Suicide Queen)=== Clinging to the ground, a cloying acidic mist, the Drifting Green is the transformed goblin army of the Suicide Queen, and though it was her will to set them free, they follow her still when they can. ==Baron Samedhi - Pain 6== Wherever two or more roads cross, the king of crossroads may be found. Appearing as a tall, thin dark skinned man in a top hat and too small jacket and trousers, and festooned with bone and feather fetishes, his dark face is painted over with a bone white skull. Samedhi likes to make deals, but will actively try to trick those he deals with, twisting their words to mock their intent like a jinn from a story. ====The Hermit - Pain 1 (+ Special)==== The Hermit is an old balding man in a simple robe with bushy mustaches and liver spotted scalp and hands. Those huge, impossibly bony hands clutch a gnarled staff crooked at the top like a shepherd's staff, from which crook hangs a simple bronze lantern. In any confrontation, the Hermit may dash his lantern to the ground encircling himself and one other in a ring of fire. Other characters are unable to add their discipline to the character in the ring of fire and the Hermit's Pain rating increases by whatever Exhaustion dice are in the character's pool before the encounter (if the character adds an exhaustion die for the encounter itself, that die does not count towards the Hermit's Pain rating). '''Special:''' Speaking the Hermit's secret name banishes him. ====Gibbering Prophet - Locals==== Gibbering prophets are broken denizens who wander the Quarters aimlessly, endlessly, shouting out broken truths that may or may not be truths for the ones being shouted at. Gibbering Prophets know neither fear nor bravery, neither hesitation nor resolve. They approach beings as their madness demands and scream what they see out of some desperate instinct. ---- ==Portals and Ways== Between the Mad City and the City Slumbering wind the Ways, paths in the earth that can be traversed between the two realms in any but the Thirteenth Hour. Ways may have multiple openings at either City or only one, but each opening is covered by an artifact known as a Portal. A Portal might be a window or a door or a drain pipe or the mouth of an ale mug. The only way into a Way is to find and handle it's Portal. The Awakened always recognize a Portal if it is near but Portals don't always connect to the same Ways or consistently anchor themselves in the same places in either City. They move about. ----
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