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==Character Creation== 1. '''Attributes''': Roll 4d6, keep the best 3. Roll six times and assign them as you wish. :1a. You can replace any one stat with a 15. :1b. If you are still unhappy with your stats I might allow you to reroll all of the stats. Ask and I am flexible. :1c. Recorder you Attribute Mods with stats and Ability Checks for Proficiency and Non-Proficiency Skills and Saving Throws (PHB p. 5) 2. '''Race''' (PHB3 p. 6-11) chose one including all subraces are allowed. :2a. Record all your Race's abilities and Skills. :2b. Half-Elves gain the Ability Check Bonus to 4 ability score instead of just 3 and gain one additional Skill Proficiency of choice. 3. '''Class''' (PHB3 p. 12-33) choose one or more (if multi- or split-classing) but no evil characters (you can be non-Good but must be willing to work with others). Record all your Class Abilities, Saving Throws and Skills. :3a. Start with 37,500 XP (PHB3 p. 12, or 6th level for single class characters) :3b. Magic Users gain an addition +2 spells for every level they are. Magic Users can specialize or be generalist. If they specialize half of the bonus spells must be of their specialized school. (i.e. a 6th level magic user would have gained 22 additional spells, 4 at 2nd, 4 at 3rd, etc.) :3c. Multi-Class and Split-Classed Characters (PHB3 p. 33-34) are allowed as normal. :3d. You get Max HP at 1st level and the (x) for each level after that. For Multi-Class average your classes HP together and then add you Con modifier. 4. Fleshing out your Character (gear, equipment, hight & weight, age, social class) :4a. Starting Skills by Race, Class and Background (PHB3 p. 38-41). Characters also gain a new Skill at 5th level of a Character class. :4b. Characters can start with any normal, non-magical gear that they want. Each character also starts with a pouch with 500gp after that. Then each character gets 3 basic pieces of Magical Items (you don't get the bonus yet just "Magic Longsword", "Magic Leather Armor", "Magic Bracers", "Magic Ring" and "Magic Staff (arcane)" etc.) and then a few limited used items (wands, potions, scrolls, etc.) kind of depending on what you want. Characters are Moderately Encumbered if the carry more the their Strength score x5 and Heavily Encumbared if they carry more then there Strength score x10 (PHB3 p. 57) :4c. Roll or pick your Height and Weight and other body features. You can roll your Social Class (PHB3 p. 37) but non-Humans get the min/max of their race. Then come up with your Personality Traits (Bond, Flaws, Ideals, and Traits)
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