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Age Of Dragons: Challenge Resolution
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==2. Set Challenge Outcomes, Complexity and Difficulty== The '''Challenge Outcomes''' are described by the GM. This is what happens if the characters succeed on the challenge, or if they fail in the challenge. This should be defined primarily by the narrative. For example: * A dragon is trying to break down a castle wall. If he succeeds, the wall crumbles. If he fails, it stands firm. * A dragon is trying to weave a powerful magic to summon a rainstorm in the desert. If he succeeds, the spell is cast. If he fails, not only does the spell fail, but the strain of handling the vortex of arcane energies knocks him into a stunned stupor for 24 hours. * A dragon is trying to solve a fiendish number puzzle. If he succeeds he solves and completes the puzzle. If he fails, he makes an error somewhere, and gives up in mental exhaustion. Note that the GM should be very clear about the challenge outcomes, and should attempt to place realistic conditions dependent on the narrative. The '''Complexity''' of a challenge represents how much work it takes to complete. When an action is taken against the challenge, the ''Effect'' is deducted directly from the ''Complexity''. When ''Complexity'' is reduced to 0, the challenge is completed. Sample complexities: * Complexity 1 : Usually completed in a single stroke. For example, breaking down a door or wall. * Complexity 2: Completed in one or a few actions. For example, a cart of rubble across a field. * Complexity 3-5: Likely to take multiple actions. For example, flying cross country across a kingdom. * Complexity 6+: Likely to beyond the capabilities of a single dragon within the allotted time period, but potentially achievable with several dragons. For example, collecting taxes from several hundred merchant houses in the realm before the year end. The '''Difficulty''' of the challenge is how hard it is to work towards. Higher difficulty requires higher technique to address. Sample difficulties: * Difficulty 1: A task that is simple even for an unskilled human. For example, gathering dropped pennies. * Difficulty 2: A task that is trivially easy for a dragon, but could challenge humans if of a physical nature. For example - breaking something built of planks of wood. * Difficulty 3: A task that is very hard for a human (if physical), but still easy for a dragon. For example - breaking a metal rod. * Difficulty 5: A task that some dragons will find easier than others depending on capability. For example - performing a simple magic ritual. * Difficulty 7: A task that most dragons will find hard, and generally requires some training. For example, advanced herbalism to cure a plague. * Difficulty 9: A task that almost all dragons will find hard, and is easy only for the most specialised dragons. For example, flying at breakneck speed below a dense forest canopy. <br><br>
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