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Age Of Dragons: Conflict Resolution
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==2. Set Defeat Conditions== Each participant in the conflict has a '''Defeat Condition''' described by the GM. This is what happens when they are '''Defeated''' in the conflict. This should be defined primarily by the narrative, and the ''defeat conditions'' for each participant can be different. For example: * A dragon is trying to sway a crowd to his cause, while his opponent seeks to discredit his arguments. If either dragon is ''defeated'', then his arguments are dismissed by the crowd, and they will no longer listen to him. * A dragon is fighting a pack of wyverns. If any combatant is defeated, he is killed. * A dragon is fighting a squad of pikemen in the middle of a pitched battle. If the dragon is defeated, he will be driven off and must retreat, perhaps to attack again later in the battle if opportunity arises. If the pikemen are defeated, they are killed by the dragon. Note that the GM should be very clear about the defeat conditions, and should attempt to place realistic conditions dependent on the narrative. Its worth noting, as above, that a physical defeat doesn't have to mean death, and indeed if the GM uses life-or-death conflicts too often, then he can expect a high mortality rate for his player's characters over the campaign. Instead, the ''Conflicts'' over the course of a story should have varying levels of severity in their defeat condition, so that when the GM does present a ''Conflict'' with an especially scary defeat condition, it has more dramatic impact. Regardless of the severity of a ''defeat condition'', it is generally the case that a ''defeated'' character can no longer participate in that conflict in any way. <br><br>
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