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Arjenta of the Stolen Plain
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== Words and Divine Gifts == *'''Words''' ** '''Endurance''': No need to eat, sleep, drink, or breathe. Con improves to 16, 18 if it was already 16. ** '''Fertility''': Perfect control over own reproduction. Invincible defense against wooden weapons or objects, vegetal monsters, and plant-based toxins. Con improves to 16, 18 if it was already 16. ** '''Sky''': Never harmed by falling, need not breathe, and have an invincible defense against electricity, cold and injurious sounds. *Divine Gifts ** '''Body of Iron Will/'''Constant: Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally. Armor or shields don't benefit this base AC. ** '''A Second Spring'''/Action: All allies in sight are refreshed, regaining vigor as if well-fed and rested and healing 1d6 hit points of damage plus the Godbound's level. Unlike most healing effects, recipients need not commit Effort to benefit from this blessing. ** '''Spawning Pit Sactification'''/On Turn: Commit Effort for the day. The land you designate within a ten mile radius becomes impossibly fertile, crops erupting in mere hours. These crops feed a never-depleting swarm of demonic locusts that arise from the soil, whose carcasses can feed any number of people within that area. If applied as a gift and not used as a one-off miracle, the persistent fertility counts as a beneficial Feature to any faction that controls the land, though it cannot be sacrificed in the case of a lost Conflict it was involved in. Over time, branching spires of sand-fused glass arise to give the locusts convenient perches and reflect the glory of Arjenta's true patron. ('''Unending Abunbance''', reskinned) **'''Stormsword'''/On Turn: Commit Effort. Wield electricity as a ranged weapon out to 200 feet, or sheath your weapon in lightning. Damage done is a minimum of 1d10 and counts as a magical weapon. Attacks against wet or metal-armored foes always do at least 1 point of damage, even on a miss. **'''The Clouds Below'''/On Turn: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5 points of fire damage they take each round. **'''Untiring Inspiration'''/Constant: Pick one Influence project youβve undertaken. Add 1 to the Influence effective on it as you sleeplessly focus on the task. As an action, Commit Effort. All allies within 100 yards are perpetually refreshed, and not in need of rest, eating, drinking, or breathing. **'''Dune-Burst Onslaught'''/Action: Every desired target within 100 feet suffers 1d6 of grinding physical damage as they are caught in a sandstorm called forth. ('''Rain of Lightning''', reskinned)
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