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=Secondary Trait Sets= Building your Big Damned Hero continues with selecting their Secondary Traits. Secondary traits represent character abilities or assets that may or may not apply to an action. <u>'''Dice from these sets can be added to the dice pool only when they specifically apply to the action at hand.'''</u> [[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]] ==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== Knacks are specific specialties under a given Role that the character is just a natural at. Knacks can only be used in conjunction with the role they are assigned to. Knacks can never be ranked higher than their associated Role. [[File:D0Ba.png|12px]] Assign two (2) Knacks to your Character's [[file:d10a.png|24px]] Role. Rank one (1) at [[file:d8a.png|24px]] and one (1) at [[file:d6a.png|24px]] [[File:D0Ba.png|12px]] Assign one (1) Knack to your Character's [[file:d8a.png|24px]] Role, ranked at [[file:d6a.png|24px]] [[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]] ==SFX== SFX stands for Special Effects. These are rules exceptions unique to certain aspects of your character. ===Big Damned Hero SFX=== Every Big Damned Hero has the Big Damned Hero Attribute SFX. Once per scene, step up or double one Attribute die for an action. Ones (1s) and twos (2s) count as hitches for the roll. ===Distinction SFX=== Each of your three (3) Distinctions come with the Hinder SFX: '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|20px|d8]] to gain 1 PP</u> Additionally, write two (2) more custom SFX, each associated with one of your Distinctions. Each Distinction may accumulate up to three (3) SFX including Hinder. ---- SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213'''. ---- [[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]] ==Signature Assets [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== Signature Assets are assets that are fixed on the character sheet. They don't drop off at the end of a scene or an episode. You have two (2) points to spend on Signature Assets. You may spend both on the same asset to get one (1) Signature Asset ranked at [[file:d8a.png|24px|d8]] or separately to get two (2) ranked at [[file:d6a.png|24px|d6]] Signature Assets might represent a piece of gear or equipment or a meaningful personal contact outside of the crew. Signature Assets should not represent innate qualities or skills. Signature Assets are always rated either [[file:d6a.png|24px|d6]] or [[file:d8a.png|24px|d8]] They may not be raised beyond that. :'''OPTION:''' Instead of taking one or more Signature Asset, you may instead buy new Knacks or step up existing Knacks. One Signature Asset point buys one (1) [[file:d6a.png|24px|d6]] Knack or steps up an existing Knack one (1) step. Your [[file:d4a.png|24px|d4]] Role is not eligible for Knacks, and no Knack may be ranked higher than its associated Role. [[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]] ==Description and Backstory== Building your Big Damned Hero concludes with giving them a name, (if you haven't already), describing their appearance and personality, and filling in details of their backstory. Most of this bit of chargen is completely freeform, but I have outlined a couple questions to answer, as much meant to help me anchor your Big Damned Hero to the broader story as to provide structure for you to RP them. '''Answering these questions is 100% optional.''' ===Bound by Law=== :The authorities are looking for you. They just want to talk. ''Promise''. What do they think you are guilty of? Did you do what they think you did? ===Friends in Low Places=== :You know a guy. Who are they? Describe a GMC your character knows well enough to call on for the occasional favor. This contact is a purely narrative asset with no die ranking. (Ranked contacts, if you want them, should appear as Signature Assets or SFX). [[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
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