Editing
Basic Rules
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==='''DRAMA DECK'''=== [[Drama Deck]] Initiative And Advantage * Determines only who declares their actions first. The dice pool still reflects the actually initiative order as per normal. If the drama deck card has heroes have initiative, then all villians declare actions first (from lowest to highest stat). Conflict Line Advantages/Disadvantages * The advantage lasts until the next card in the deck is turned over (i.e. one round) * Flurry: Each character can perform 2 actions in the round without the -1d penalty. Performing 3 actions in a round attracts a -2d penalty (instead of -3), etc. * Inspiration: All shock damage (is not killing damage) is removed from all locations. Additionally, any characters unconscious (e.g. are full of shock damage in the head) now recover immediately and can perform actions this round (though recovering is itself an action. Any other actions (such as firing a gun), are multiple actions this round) * Up: Each character gets to use d6s as their dice pool (instead of d10s) as if spending a possibility point. May not be countered. * Break: Villains only. Damaged characters (not unworthy) who fail to hit will flee. Also, successful attacks against villainous unworthy foes both deal damage and also act like the threaten simple maneuver (i.e. they do a morale attack equal to the width of the success) * Confused: No player may activate a card from her pool. * Fatigued: All characters take a point of shock damage on each location. * Setback: Triggers setback event, or prevents affected side from taking offensive action. * Stymied: Characters lose the ability to spend possibilities for anything other than cancelling opponent's from spending them. * Taunt, Test, Trick, and/or Intimidate: If villain succeeds in a skill use, may remove card(s) from opponent's pool.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information