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Beneath Castle Everglory: LEVEL 7: The Tomb
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=9. Curtained Room= The walls and ceiling of this 12 yard by 6 yard room are swathed in velvet curtains of dark red and blue and the floor is entirely carpeted by woven rugs. A singled padded velvet chair sits near the entrance, while at the far end of the room can be seen 6 motionless figures, wrapped from head to toe in brightly colored bandages, veils and ribbons. Three of them stand on a sandstone dais and holds instruments; a lyre, a reed flute and a small drum. The other three stand in dance positions the floor below. One of the dancers holds a staff tied with colorful veils, while the other two stand on either side, foot raised in the air to step forward. '''Monsters''' The first instinct of the 6 undead performers in this chamber, upon learning of the party’s presence, will be to put on a show for them, with music and dancing. They are unwilling or unable to communicate, but as long as the PCs don’t attempt to damage or remove anything, they will seek only to entertain the intruders as best they can. If the PCs do attempt to damage or remove anything, the undead will attack. Any attempt to read their minds will simply cause a Fright Check at -6, involving visions that the caster cannot afterwards remember. '''Dancer of the Whirling Steps''' When dancing, this corpse twirls around clockwise, its veils and ribbons streaming in the air. It sweeps with its feet in wide arcs as it spins and when attacking an intruder, will use this motion to slash with the four steel razors bolted to each foot. ST: 15 HP: 20 Speed: 7 DX: 14 Will: 18 Move: 7 IQ: 14 Per: 18 HT: 12 FP: 30 SM: 0 Dodge: 13 Parry: N/A DR: 4 Claws (15): 2d-1 cut. Due to the whirling nature of the dance attack, all defenses against it are at -2. Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Higher Purpose (Defend the Theater); Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Vitals). Class: Undead. '''Dancer of the Whirling Sleeves''' When dancing, this corpse twirls around counterclockwise, its veils and ribbons streaming in the air. It sweeps with its arms in wide arcs as it spins, making its long sleeves billow. When attacking, it will use this motion to slash with the four steel razors bolted to each hand. ST: 15 HP: 20 Speed: 7 DX: 14 Will: 18 Move: 7 IQ: 14 Per: 18 HT: 12 FP: 30 SM: 0 Dodge: 13 Parry: N/A DR: 4 Claws (15): 2d-1 cut. Due to the whirling nature of the dance attack, all defenses against it are at -2. Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Higher Purpose (Defend the Theater); Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Vitals). Class: Undead. '''Dancer of the Whirling Staff''' When dancing, this corpse spins its staff in the air, making the colored veils swirl. The veils hide the fact that the staff is set with steel razors. The corpse will use the spinning motion of the dance to slash at intruders. Whirling dancer with razor flag pole ST: 15 HP: 20 Speed: 7 DX: 14 Will: 18 Move: 7 IQ: 14 Per: 18 HT: 12 FP: 30 SM: 0 Dodge: 13 Parry: 13 (Staff) DR: 4 Weapon (15): Bladed Staff (2d cut). Anyone attempting to defend against the whiling staff of rags must win a quick contest of IQ against dancer’s skill of 15 or be mentally Stunned for a number of seconds equal to their margin of failure failure. Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Higher Purpose (Defend the Theater); Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Vitals). Class: Undead. '''Player of the Lyre''' ST: 14 HP: 20 Speed: 6 DX: 12 Will: 20 Move: 6 IQ: 16 Per: 20 HT: 12 FP: 28 SM: 0 Dodge: 12 Parry: N/A DR: 3 Claws (15): 1d+2 cut. Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Higher Purpose (Defend the Theater); Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Vitals). Class: Undead. The lyre player will not normally fight physically. Instead, it will defend itself by playing the Song of Dementation on the lyre. Anyone who hears the song must win a quick contest of Will against the musician’s skill of 15 or suffer disorientation and confusion for as long as the music plays, causing them to use all stats and skills at -2. '''Player of Pipes''' ST: 14 HP: 20 Speed: 6 DX: 12 Will: 20 Move: 6 IQ: 16 Per: 20 HT: 12 FP: 28 SM: 0 Dodge: 12 Parry: N/A DR: 3 Claws (15): 1d+2 cut. Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Higher Purpose (Defend the Theater); Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Vitals). Class: Undead. The pipe player will not normally fight physically. Instead, it will defend itself by playing the Song of Mania on the pipes. For as long as the piper plays, all dancers and musicians involved in melee can attack twice per turn. '''Player of Drums''' ST: 14 HP: 20 Speed: 6 DX: 12 Will: 20 Move: 6 IQ: 16 Per: 20 HT: 12 FP: 28 SM: 0 Dodge: 12 Parry: N/A DR: 3 Claws (15): 1d+2 cut. Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Higher Purpose (Defend the Theater); Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Vitals). Class: Undead. The drum player will not normally fight physically. Instead, it will defend itself by playing the Song of Despair on the drums. Anyone who hears the song must win a quick contest of Will against the musician’s skill of 15 or be unable to attack when the drumbeat sounds – every second turn. This effect will last for as long as the drummer keeps playing. '''Treasure''' Staff: The strange bladed staff is impossible for a normal person to use effectively as a weapon and it is thus worthless. Reed flute: The flute is very simple. It weighs 1 lb and is worth only $40. Small drums: Beautifully carved and painted with pictures of elephants on parade. $800, 2 lbs. Lyre: The Lyre is beautifully crafted and is set with elegant lapis lazuli inlay. $2,500, 3 lbs. The curtains are 200 square feet of velvet altogether, weighing 10 lbs and worth $200. Rugs: There are 100 square feet of thick and excellently-woven rugs in all, weighing 150 lbs and worth $10,000.
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