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==== Feat: Sickening Grasp ==== (pg. 47 in ''Complete Arcane'') Also, this is a Reserve feat<br> '''Prerequisite:''' Ability to cast 3rd-level spells.<br> '''Benefit:''' As long as you have a necromancy spell of 3rd level or higher available to cast, any living creature you hit with a melee touch attack becomes sickened for a number of rounds equal to the level of the highest-level necromancy spell you have available to cast. The subject can reduce this duration to 1 round with a successful Fortitude save.<br> As a secondary benefit, you gain a +1 competenence bonus to your caster level when casting necromancy spells.<br> ''Changes:'' Reserve spells are built around the magic system for D&D, obviously. If the wording were changed so that the requirement is '''Spellcasting (necromancy)''' and this is only available as long as you have 3 spell energy available to use, then it should work fine. The downside of that, of course, is that spell energy is a lot harder to come by than one 3rd-level spell for a D&D wizard. It might be more appropriate for it to be 1 or 2 SE. Even if it were 1 SE then you'd have to give up the benefit of this feat as soon as you use your Con to cast spells, so that's kind of a big deal.
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