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Character:Avena, the Silent Blade
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==Backgrounds== ===Lunar Bond 5=== ===Manse 5 (Assassin's Safe Haven)=== This well-hidden manse, located in the south of the Scavenger Lands not far from Chaya, used to belong to the First Age incarnation of Avena, and is thus a very suitable hideout for a Night Caste assassin. It is closest thing Avena has to a home nowadays, though that doesn't mean she spend any larger amount of time there, not more than needed. Though it is offer suitable living for no more than a few people once you get used to the traps, Avena finds it a bit dull and lonely (not that the rest of her world isn't, for that matter). Its hearthroom produces a Gem of Perfected Mobility. ===Artifact 5 (Garment of Night’s Chameleon)=== This artifact is an armour possessing the same defensive power as a orichalcum Reinforced Buff Jacket, without the mobility penalty (therefore: Soak 12B/9L, Hardness 6B/6L, no mobility penalty or fatigue). In it’s original form it looks like a dark tunic with some details in orichalcum, but it has the power to change shape into any clothing the wearer may want. At its owner’s whim, it could change from a beggar’s rags to a nobleman’s robes or a super heavy plate, though this will not change the amount of protection it offers. This ability is perfect for disguise and hiding, and adds +2 automatic successes to Larceny and Stealth rolls involving disguises or camouflage. It also adds a +1 DV bonus to close combat attacks, and a +2 bonus against ranged attacks. Its last, but not least ability, can be demonstrated while the garment is in the form of a cloak, or anything able to cover the entire wearer. She can then, by spending 5 motes and a miscellaneous action concentrating use her next action to wrap the garment around her and disappear, reappearing at a target area she could see from where she stood before. This causes a minor flash, visible to those already looking in the direction, but not enough to draw others attention. The character can take up to one additional person with her for an additional 5 motes, and she cannot travel further than (owner’s essence) miles, even if she could see further. This artifact attunes for 8 motes. ===Artifact 4 (Blade of the Knowing Wind)=== This blade, modelled as a Grand Daiklave, is almost a foot shorter than most of the kind, thus giving the impression of inflicting somewhat less damage. Made from orichalcum with details of moonsilver, this blade’s real power is not to be underestimated. When attuned and wielded, a phantom blade starts to flicker in and out of existence at the wielder’s will. This phantom blade floats in the air around the wielder, parrying incoming attacks, and slashing out together with the original blade, striking from different angles at once. This phantom blade has the same statistics as the original sword, and gives the wielder another PDV in the same manner as the spell Virtuous Guardian of the Flame (though this PDV is calculated as a normal one). The wielder can also allow the blade to strike, either on its own or together with the original blade. Doing the later would mean that one attack roll would hit twice, requiring both to be defended against. Last but not least, the phantom blade’s ability to shimmer in and out of existence makes it impossible to follow. At its wielder will, the phantom blade’s attack automatically becomes unexpected. The statistics for the Blade of the Knowing Wind is as follows: <br> Speed 6, Accuracy +4, Damage +7L/2, Defense +1, Rate 4. Tags: 2,O,P,R This artifact attunes for 10 motes. ===Manse 4 (Training Grounds of the Swordmaster)=== This manse, located in the south of the Scavenger Lands (though closer to most of the major cities than the Assassin's Safe Haven)is a small mansion very fit for physical training. It consists of a large house of victorian architecture, and within it a training hall. Connected to the building lies a vast tunnel complex. The manse itself radiates a feeling of restlessness, and this makes it difficult to relax within the boundaries of the manse. It is not the place of rest that Avena might need, but she thinks of this place to concentrate on training and momentarily let go of everything else as relaxing. It produces a Five Swordsman Stone. ===Artifact 3 (Heaven’s Shroud Mask)=== This ivory mask allows the wearer to alter her appearance to look like anyone she wishes and to completely control the emotions that her face shows. Mechanically it adds four dice to Larceny rolls for any attempt at disguise, and four dice to any attempt to misdirect another as regards to the wearer’s true motives. Its other power is what gives it its name though. While wearing the mask, it increases the amounts of peripheral motes that must be spent to activate any given level of her anima by (7-essence/2, rounded up). As long as the wearer is a Night Caste, it also cuts in half the number of peripheral motes feeding her anima display. This power can be shut off and on at will, which may result in a sudden burst of light and revealing of one’s anima banner. This artifact attunes for 4 motes. ===Artifact 2 (Concealed-Knife Brace)=== This artifact consists of a bracer constructed of orichalcum that covers much of the forearm and has six concealed compartments that lie along the wearer’s arm lengthwise. There is a small wire ribbon that extends from the wrist-end of the brace and loops around the wearer’s thumb. With but a small tug, the first compartment of the brace will open, ejecting a hiltless throwing knife into the Exalt’s hand. After the first knife drops into the bearer’s hand, the entire brace rotates, setting the next knife in succession. Ejecting knives into one’s hand can be done as a reflexive action. The brace carries six knifes, made of orichalcum, and has these statistics: <br> Melee: Speed 5, Accuracy +4, Damage +2L, Defense +1, Rate 4 <br> Thrown: Speed 5, Accuracy +2, Damage +3L, Rate 3, Range 60 Once thrown, the knives automatically return back to the brace. This artifact attunes for 4 motes. ===Artifact 2 (Skin-mount Amulet)=== This amulet is grafted on to her skin just beneath her collarbone. She has placed her Gem of Perfected Mobility in it, thus giving her 10 extra motes. ===Manse 1 (Refuge of Wind)=== This small mountain-top cavern produces a Jewel of the Flying Heart. Avena found it during her travels, but pays no speific heed to it except for its hearthstone. ===Resources 1=== Avena isn't that interested in wealth anymore. What little money she has is merely used to get by, and she rarely obtains these money in a legal manner. It would be selfish of her to steal more than is needed.
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