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===Combat Skills=== A number of Advantages have bearing on combat. Generally, all characters are Average at fighting. Mighty weapons are the exception to the “Everyone’s Average” rule. Unless you are specifically skilled, you are disadvantaged. ====Non Combatant==== Non combatants are Disadvantaged at combat with most weapons and don’t really understand how to even begin to lift a Mighty weapon. ====NPCs==== Only combat trained NPCs are Average at fighting. It might be Keep on the Borderlands, but it’s assumed that Characters are a cut above the average! In general, Named NPCs are Average at fighting, unnamed ones are Disadvantaged unless they have a specific reason not to be. ====Mighty Weapon==== Allows a character to use a mighty weapon at Average level. ====Specialist==== Allows the character to draw as Advantaged when fighting with a single weapon type. This includes, but is not necessarily limited to, Swordsman, Spearman, Knife-fighter, Pugilist, Wrestler, Archer and Crossbowman. Skills for Mighty Weapon use require having the Mighty Weapon skill first, these include, Pole-axeman, Zweihandler. <strike> ====Fencing==== Fencing skill represents the defensive training that a student of the martial arts receives. This grants 1 to 3 gives points of virtual armour – so, it’s possible to have fencing 2, but not Swordsman skill, thus be a very good defensive fighter, but still draw from the Average bag to attack. It’s also possible to be a Swordsman, yet have no ranks in Fencing, so be an offensive fighter, or a slasher who uses a broadsword and wears armour. However, it is impossible to get Fencing 3 without first having Swordsman skill. Fencing can ONLY be used with fencing weapons. You can’t fence with an Axe! </strike> <strike> ====Dodge==== Advantaged at a voiding being hit – draw 2 take the best when you are just trying to avoid being hurt and not do any damage back. Dodge can’t be used offensively. </strike> ====Shorter weapons==== ''Size Does Matter'' If you are using a weapon that is significantly shorter than your opponent, the first success you achieve lets you close – but it doesn’t wound. Once you’ve closed, the other person can still fight using their skill, just now you can do damage. If they win the next draw, then they distance themselves, meaning you’re back to square one. This means that if you try to take on a halberd wielding guard with your rapier while trying to ransack a Lady’s bed chamber, or engage a sword wielding Cossack while escaping unarmed from a foetid, dingy jail, then you are in big trouble ! <strike>
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