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Crickets Conundrum:Radiantly Transcendent Diamond:Charms and Artifacts
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==Sagacity== ===Master Physician Technique=== {| class="wikitable" style="text-align:center;" |- ! Cost | Commit 1m |- ! Step | - |- ! Type | Venture |- ! Duration | - |} Commit 1 mote for the duration of treatment. Using appropriate tools, the Exalt may spend a scene treating a patient, accomplishing one of the following effects: * Treat a diagnosed disease. Treat as a venture with a time scale of three sessions or scenes of downtime. Mundane diseases are typically difficulty 3, while particularly deadly, esoteric, or supernatural diseases may be difficulty 5 to achieve the same effect. Some supernatural diseases such as the Great Contagion may not be treated by this Charm. * Treat injuries. Make a Sagacity roll with double 9s against difficulty equal to the total levels of damage in their patient’s health track. Success allows the patient to treat the scene as if it were a recovery scene and regain all lost health levels. This may heal aggravated damage. '''Body-Purifying Admonitions (Upgrade, Sagacity 4):''' Using precision strikes to their patient’s pressure points, the Exalt may force deadly poison from the body. Spend 1 mote. As a simple action, the Exalt nullifies a mundane poison hazard’s damage to immediately cure a patient receiving treatment. Against supernatural and esoteric poisons, he must make a Sagacity roll with a difficulty equal to the hazard’s damage rating. Failure refunds the mote. ===Sorcerous Initiation=== {| class="wikitable" style="text-align:center;" |- ! Cost | - |- ! Step | - |- ! Type | - |- ! Duration | Permanent |} The sorcerer gains the ability to learn and cast First Circle spells. This Charm can be repurchased at Sagacity 3, Essence 3 to gain access to Second Circle spells. A final repurchase at Sagacity 5, Essence 5 grants access to Third Circle spells. Not every Exalt can use every circle. With each purchase of this Charm, the sorcerer also gains a free spell and shaping ritual. ===Wellness-Restoring Meditation=== {| class="wikitable" style="text-align:center;" |- ! Cost | Commit 1m |- ! Step | - |- ! Type | Venture |- ! Duration | - |} Commit 1 mote. Over the course of three recovery scenes, the Exalt may assist a patient in recovering from a dramatic injury, either through miraculous restoration or wellness training to help the patient incorporate their disability into their daily life. A patient blinded in battle might grow accustomed to operating without sight, or have his eyesight restored through efficacious treatments. The Exalt must dedicate a few hours of downtime per recovery scene to treating the dramatic injury with the appropriate tools or description.
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