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D&D 5E: Smallfolk of Dragon's Reach
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===<u>The Outer Reach</u>=== The islands to the north-east are mostly uninhabitable, bearing only the hardiest and shortest vegetation. Mostly it's just violent seas and rock and dragons. * '''Wandering Isle''' - Occasionally seen among the isles of the Outer Reach, the Wandering Isle is a perfectly normal island, small and roughly diamond-shaped, bearing a sturdy stone house at one end. The chimney of this house always trails smoke, and at night, yellow lamp-light glows through the windows. This island has been reported in numerous places through the Reach, appearing seemingly at random; it has never been observed disappearing or appearing, but its location has been noted, only for it to inexplicably vanish the next time anyone checks. Once, a small merchant vessel was found adrift and derelict; the last entry in the captain's log spoke of putting ashore at a small, uncharted island, empty save for a stone house, and the entire crew heading ashore "to find what manner of man might be living here." * '''Gaira''' - This long island between Alichokka and the Outer Reach is mostly flat land used as pasture for sheep and cattle by the people of Alichokka's Eastern Moors, being thick in grass and thin in predators. At its northern end, though, the land rises sharply into a rocky promontory. At the highest point of the island, almost atop the windward cliffs, there's a huge cairn, a dome of mossy, weather-worn boulders piled thirty feet high. It's said to be the burial mound of an ancient giant hero, or of a legendary monster she slew. Most nights, and especially during storms, it's crowned by greenish foxfires so large and bright that sailors use it as a beacon.
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