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====Fiery Aura==== The Djinn surrounds himself with protective flames, which cause damage to anyone the djinn strikes or anyone who strikes them. The djinn's clothing or equipment are immune, as are any object the djinn picks up or any person he wishes to touch without harming them. In other words, the flames won't burn anything the djinn doesn't want them to burn.<br> Roll: Dexterity + Weaponry.<br> Dramatic Failure: The flames surge out of control creating a mundane fire with a size equal to the Djinn's.<br> Failure: Nothing happens.<br> Success or Exceptional Success: Every time someone attacks the Djinn in melee combat roll a number of dice equal to the Djinn's successes. Each success does one fire bashing damage. Armour protects as normal.<br> Supercharging: Two points of Rukh grant one success. This requires at least one actual success from the roll. ===== Refinements ===== (β) Going Out in a Blaze: When killed a Djinn's aura blazes out of control. The explosion has a primary blast area of 10*Naphsha feet and a secondary blast area with twice the size. The Explosive Force is 1 for every ten points of Rukh the Djinn possessed at its death to a minimum of one at one Rukh. This may be triggered at any time.<br> (βββ) Shield of Fire: A Djinn may focus their aura into a potent defence. As Instant action they may grant themselves armour rated 2/2 + the successes on a Dexterity + Weaponry roll.
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