Editing
DjinnTheBinding:Workings:Protection
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Hold the Line ==== The Djinn declares some sort of line; it doesn’t need to have a physical representation but it must be a single straight line no longer than 15 feet. Any foe who wishes to cross the line must attack the Djinn in Melee and score more successes than the Djinn’s defence (his regular defence without any modifiers applied, although his defence against each attack drops as normal). Physically this manifests as the Djinn moving at blazing speed to meet every attacker, be they one or one hundred. The Djinn may make one melee attack as normal with a -1 for every person who attempted to cross the line this round; for the rest of the turn the line remains defenceless. (Players are strongly encouraged to make their attack last.) Note that it is possible to flank the Djinn, and so long as this Working is in effect the Djinn cannot apply his defence to attacks that come from any other direction. Only one Djinn can hold a single line, but a staggered defence or a longer line is possible. Supercharge (Violent): The Djinn imbues the line with its Rukh, moving from a metaphorical wall towards a physical one. Ifrits create a wall of fire, Utukku grow thorns. This takes one turn of work per Rukh spent. Every two points of Rukh creates one wall die. For every person who attempts to attack across the wall roll the wall dice; every success gives them a -1 penalty to attack for that turn and one bashing damage which can be reduced by armour. ===== Refinements ===== (●●) Steadfast Wall: The Djinn’s defence will not drop no matter how many foes attack him. [PICTURE – Five huge Djinn dressed in finest Arabian Nights silks stand in a wide line, wielding a variety of elaborate spears and scimitars. In the distance an army approaches.]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information