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Dolwynn Flewynn
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==Equipment== *Weapons: **Bastard Sword [5 years old] **Comp bow, Quiver w'16 arrows **Roundshield.[enc 2] **Dagger **Longspear *Other: **Base Armour: ***leather vambraces [1pt] ***leather byrnie [2pt] ***Leather Trews [2pt] **Hunting Armour: -5% MQ ***Cuir Greaves and Vambraces ***Cuir Cuiraiss ***Linen skirt ***Comp helm. **Monster hunting armour -20% MQ ***Chain hauberk ***Plate greaves and vambraces. ***Closed helm *Adventuring pack *Lamp & Refill. *1 Person tent. *1 Dose BV Antidote 5 *6 salves of snake bite antidote pot 12. *2 doses POT 10 acid *2 doses POT 10 BV *2 doses POT 10 BV antidote *2 doses POT 12 spider paralysing venom **Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link. **Warmth matrix tattoo. *Money: ** 17 Lunars.
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